Wolfire Games has posted a wonderful discussion regarding the OnLive streaming game service that launched officially (for some definition of “officially”) yesterday at 6PM PT/9PM ET. Jeff from Wolfire Games has been participating in the Beta for OnLive, and had some very good and smart insights into the service that detail the merits and downfalls of OnLive well.
However, during the post, he let slip an interesting tidbit that lead to some exciting thoughts.
From the OnLive FAQ:
Unfortunately, because of licensing restrictions, we can only offer Mass Effect 2 for play under Windows. So, if you do not have access to a PC, your only option to play it on a Mac is under Windows using Boot Camp or a similar system. We apologize for the inconvenience. OnLive has no other games in the pipeline that are Windows-only, and we do not expect to have any others.
This is ridiculous on so many levels and a great example of why OnLive is so fascinating and controversial. I might be able to virtualize OnLive in Parallels, so that I would be playing Mass Effect 2 through OnLive on Windows running inside of Parallels virtualized on Mac OS X. It feels bad enough when publishers don’t make the effort to support Mac OS X and Linux, the fact that EA has actually gone out of their way to make ME2 inacessible to Mac OnLive users is worth examining in its own blog post.
Worth examining indeed. So I’ll beat Jeff to the punch and examine it now. Why would Mass Effect 2, amongst all the other games available on the OnLive service (such as Assassin’s Creed 2, Prince of Persia: The Forgotten Sands and Tom Clancy’s Splinter Cell: Conviction from Ubisoft, Batman: Arkham Asylum and Just Cause 2 from Square Enix, etc) be unavailable on the Mac through OnLive?
I think it’s because EA, or a Mac publisher in conjunction with EA, has Mass Effect 2 for the Mac in the pipeline right now.
OnLive right now is still an experimental service. Let’s face it, most of the people who are going to sign up for it are early adopters (like me) who can’t wait to try out something new and cutting edge. My neighbor next door isn’t going to try it out now (Mac user though he is). And certainly my older friend whose laptop I just helped fix won’t. It’s going to be another year or more before this service is going to be anything other than early adopter fodder.
We early adopters are also the biggest source of revenue for a new game on the Mac that requires a higher end Mac. Like Mass Effect 2. If EA were to bring Mass Effect 2 to the Mac in another 1.5 years or longer, those “higher end Macs” would start to become lower end Macs. A wider audience would be picking the game up.
Except that biggest group would have already played it. They’ve played it on their boot camp partitions. They’ve played it on their Parallels/VMware Fusion/Crossover virtualized Macs. They’ve played it on their PCs (horrors!). If any buy it at that time, it’s for nostalgia and because they want to see what it’s like to run a native game on their Mac.
Why wait if EA can get in the high-end, early adopter range to buy the game now, from OnLive? Then they could bring the game to the Mac natively later, if they still want to, for the lower end machines.
That would work…only if they didn’t have a Mac version in the pipeline now.
I dunno…maybe I’m dreaming. But this certainly seems to be the most logical answer to that question to me.