This is the last of the podcasts from Macworld 2011, and I apologize that it took so long to get posted. Chris Allen of RPG.net talks about what RPG.net is all about, and about how he ported Eurogame board games, such as the Reiner Knizia games, over to the iPhone and iPad. Also, Chris talks about iPhone Dev Camp, an UnConference which eschews speakers and brings teams together based on their mutual interests.

February 23, 2011 · Posted in Macworld Expo, Podcasts  
    

 

What’s inside this episode:

  • Host Omaha Sternberg and co-host Peter Cohen of The Loop give a roundup of last week’s Macworld 2011 Expo, including what they found on the Expo floor, feature presentations, learning sessions, parties, etc.
  • Omaha talks about the iGame Radio poll, and Omaha and Peter talk about games they’ve played.

Music Notes:

February 3, 2011 · Posted in Macworld Expo, Podcasts  
    

 

The latest version of Crossover, 11, has been released by Codeweavers Software. But not content with just releasing their product, Codeweavers needed to do more…so they named the Crossover 11 “Impersonator” and dressed up in drag at Macworld! Along with some spiffy images, we got the chance to chat with Jon Parshall about the latest features in Crossover 11 including Cross-Ties, the one-click install and landing page. Also we talk about what games you can expect to play with Crossover Games in 11, and what Codeweavers will be focusing on for the future.

Plus, is Onlive or Gaikai a threat? Not necessarily, says Parshall…find out why.

February 1, 2011 · Posted in Games, Macworld Expo, Podcasts  
    

 

What’s inside this episode:

  • Host Omaha Sternberg and co-host Peter Cohen of The Loop talk about the week’s news in Mac and iOS gaming. Like a phoenix from the ashes, GarageGames announced this week that it has risen again. Omaha and Peter discuss the news and what impact it might have on competitors Unity and Adobe.
  • The Verizon iPhone rumor has become reality, but what impact will it have on iOS game developers and gamers alike?
  • Valve announced some interesting cross-platform features for Portal 2 for the PS3, including every PS3 customer gets a free copy of the Mac/PC version.
  • Konami announced a takeover of Hudson, which may result in Hudson’s entire identity disappearing. Omaha and Peter discuss what this might mean for the close-knit Hudson gaming community and whether this is becoming a trend in the iOS game industry.
  • Macworld Expo is upon us! But can you expect a lot of game-related stuff happening there?
  • Omaha talks about the iGame Radio poll, and Omaha and Peter talk about games they’ve played and games that have been released.

Music Notes:

January 20, 2011 · Posted in Macworld Expo, Podcasts  
    

 

What’s inside this episode:

  • We interview Paul Kent, General Manager of Macworld Expo, about the upcoming Macworld Expo 2011 in January. Omaha and Paul talk about the educational opportunities, the many knowledge tracks, why the dates for the conference have changed, and where the focus moved to after Apple left. Paul also talks about the new location of the event within Moscone Center, and the Indie and Mobile developer showcases.
December 1, 2010 · Posted in Podcasts  
    

Gendai Games, in conjunction with IDG and the Macworld Expo, announced the winner to the 2010 GameSalad Challenge. Stunt Squirrels by Fire Maple Games won the Grand Prize of the Macworld 2010 GameSalad Challenge. Stunt Squirrels, a fun new physics puzzler, features blasting death-defying daredevil squirrels safely to a goal, while navigating tricky mazes and high-flying obstacles.

Joe Kaufmann of Fire Maple Games was interviewed by iGame Radio during the Macworld Expo. “GameSalad is hands-down my favorite new software! I have been able to create two popular iPhone apps in less than four weeks. This would have been absolutely impossible without GameSalad,” said Joe Kaufmann. “Being involved with the MacWorld 2010 GameSalad Challenge has been a truly great experience, and I am honored that I was able to take home the Grand Prize!”

The GameSalad Challenge itself involved participants from around the world sending entries in that had been developed using the GameSalad tool, which allows developers to create games for the iPhone, web, or Mac. All entries can be viewed and played at the GameSalad site.

In addition, Gendai Games announced several other categories, including audience favorite and judges’ favorite.

Audience Favorite: Bork’s Adventure by Elie Hang, Justin Knapich, and Ben Knapp, Stunt Squirrels by Fire Maple Games
Judges’ Favorite: Bork’s Adventure by Elie Hang, Justin Knapich, and Ben Knapp
Best International Submission: Stairs by Strobanik

From the press release:

Special thanks to our judges: Michael Agustin (Gendai Games), Jakob Wilkenson (Aurora Feint), Omaha Sternberg (iGame Radio), Zachary Waibel (Tricky Software), and Sean Vanaman (Telltale Games), Peter Cohen (The Loop).

Stunt Squirrels, and two other entrants, Kill the King and Traffic Ninja, are available now on the App Store.

You can hear all of the interviews of the developers who attended the GameSalad Challenge by clicking on the link!

February 22, 2010 · Posted in Contests, Games, Macworld Expo  
    

 

The final day’s interviews from the floor of Macworld 2010 is now available.

What’s inside this episode:

February 17, 2010 · Posted in Macworld Expo, Podcasts  
    

 

The third day’s interviews from the floor of Macworld 2010 is now available.

What’s inside this episode:

  • aHandSoft has released the Comic Hero Meter, which is a first step into making the reading of comic books on eReaders more interactive. Though there’s no real gameplay involved at the moment, the potential to create little mini-games based on this technology within the comic storyline is tremendous.
  • TeamPhobic released Bounce On, a slide-scrolling arcade game for the iPhone, in 2008. It’s success has been partly dependent on the developer releasing fresh content on a regular basis. Jonas of TeamPhobic talks about his experience creating and maintaining the game, working within the confines of the App Store, and his experience at Macworld 2010.
February 16, 2010 · Posted in Macworld Expo, Podcasts  
    

First Impressions

Macworld Expo LogoWalking into Macworld Expo I feel of two minds. I know that I will be meeting up with folks that I have known for years, but don’t get to see very often (maybe just during Macworld?). On the other hand, I turn on the street to the wrong side. It will take getting use to the fact that the convention is smaller. There’s only one hall for the Expo this year.

And yet, it feels cozy, like a community. I walk into the Expo floor and see many of the same people I’ve seen before. Exhibitors are showing off their wares to the same people as before. Really, the only thing that has changed is that Apple doesn’t take up a huge section of the floor, and some other booths have shrunk down a bit as well. But nothing seems to have been sacrificed. Everything has become more streamlined.

The floor isn’t too crowded, but it’s not open either. There’s just enough room to move around in, but you still have to bump some shoulders to do it.

But Where Are the Games?

But you won’t find a separate game section here. The days of the games pavilion are history, and I don’t know whether we’ll ever see them back. None of the old stalwarts of Mac gaming are here. Not Feral Interactive, Aspyr Media, Freeverse, Ambrosia Software.

There’s a section for iPhone apps. If you go there, you will find iPhone gaming companies. But none of the ones you’ve probably heard of. Gameloft isn’t here, or Hudson or Com2uS.

So, where are all of the companies that publish and develop Mac and iPhone games? Why aren’t they here? At a convention of Macworld’s type and size, they get an opportunity to sell a large number of games to a large audience who is focused on the world of Apple in a small location. Many if not most of Macworld’s attendees will probably stream past their booth. For iPhone developers this is especially important, considering the noise in the App Store.

One reason could be that some companies just weren’t certain how well Macworld was going to do this year. And for a small company on a tight budget especially, which most Mac publishers are, this is very important. “Pretty much the reason we are not going is just that we are taking a break and sitting this one out to see what happens with Macworld,” said John Champlin of Ambrosia Software.

Others may be reconsidering whether the price of a convention appearance is worth the compensation in advertising and sales with the explosion in online sales and downloadable content for games. Does a company like Aspyr, which now sells all of its games as downloads (with some retail as well) need to show up at Macworld to make a significant number of sales of Mac games?

A Community of Gamers

But there is also the community aspect. More than many other technology industries, Apple has created a tight-knit community of Mac lovers who value the connection they have with the companies who provide the products and services that they use. There’s an expectation that a relationship exists beyond just the impersonal seller/customer one. One way to encourage that relationship is for companies to appear at events such as Macworld to remind the community that the company does care. By not showing up, a company risks becoming more impersonal, and the community relationship can be broken down.

PAX is a gamers convention, but for all Gabe and Tycho’s support of the Mac, you won’t find Macs in the gaming rooms. Macworld was the only real place to do that, but gaming at Macworld has been dying for years. With the refocus of Macworld as less of Apple’s personal selling convention, and more about the Mac and the community in general, the environment is ripe for true community gaming to come again.

But that can only happen when Mac gamers and the companies that support them (and that they support) work together to achieve that goal.

February 11, 2010 · Posted in Macworld Expo  
    

 

Host Omaha Sternberg and Corey Tamas cover Macworld Expo 2009 from a gamer’s perspective. With Apple’s announcement of pulling out of Macworld after 2009, a haze of uncertainty about the future hung over Macworld. Omaha reports about the varied views about Macworld 2009, Macworld 2010, and the future of Macworld overall. She also talks about the IDG town hall, and what IDG thinks about Mac games.

The new 17″ Macbook Pro: what are the specs, and what can you play? Can you with the battery? What game companies attended, and what did it look like? And did Feral Interactive really have BioShock logos on their t-shirts??

Check out the podcast by clicking the player above or downloading from the rss feed.

January 10, 2009 · Posted in Podcasts  
    

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