Stand O'Food 3G5 Entertainment has announced the release of Stand O’Food 3 for the Mac onto the Mac App Store. Head to Tinseltown with Ronnie the Chef as he extends his burger chain operations and disrupts the evil plans of Mr. Torg.

The sequel to the original time management game about burger chains, Stand O’Food 3 includes over 75 levels and 12 special levels to unlock over 33 achievements to obtain expert status. During the game, you open restaurants around Tinseltown, serving fast and healthy food including fresh-made burgers, pies, lasagnas, French fries, coffee, ice cream and soda. Hmm, somebody has an interesting definition of “healthy food”.

The gameplay of the original Stand O’Food comes with all new graphics, music, customers, products, devices and special levels, as well as new game mechanics, ingredients and sauces to research new recipes, and feeding customers in 25 cafes around the city.

You can check more out about the game also at the Stand O’Food 3 website, and view the trailer as well.

June 2, 2011 · Posted in Games  
    

UPDATE: The CEAW-GS team corrected me on the link to the download site for Grand Strategy 2.0. I’ve updated the site to reflect such.

Grand Strategy 2.0Slitherine and Matrix Games have announced the release of Military History Commander: Europe at War Grand Strategy 2.0. This community-based expansion is released as a free pack to the original game.

This expansion pack was created by a community of dedicated artists, programmers, manual writers, and layout experts, and took years and thousands of man hours to produce. A pack of screenshots and an in-depth feature brochure have been released showing off the substantial improvements to the graphics and gameplay that this expansion pack represents.

Features include cross-platform multiplayer support for PC vs Mac, additional geo-political elements to pre-war and war aspects of the game, greater variability of leadership, airborne divisions, and more.

You can download Military History Commander: Europe at War and the Grand Strategy 2.0 Expansion Pack, as well as check out the screenshots and brochure, on the game’s product page.

May 31, 2011 · Posted in Games  
    

UPDATE: I heard back from G5 regarding why no Stand O’Food 2 for the Mac was released…that version was just not good enough to port to the Mac! We really DID luck out!.

Stand O'Food 3G5 Entertainment has announced that Stand O’Food 3, sequel to their burger-serving game, will be available for download on the Mac App Store starting June 2 for $6.99. Head to Tinseltown with Ronnie the Chef as he extends his burger chain operations and disrupts the evil plans of Mr. Torg.

Stand O’Food 3 includes over 75 levels and 12 special levels to unlock over 33 achievements to obtain expert status. During the game, you open restaurants around Tinseltown, serving fast and healthy food including fresh-made burgers, pies, lasagnas, French fries, coffee, ice cream and soda. Hmm, somebody has an interesting definition of “healthy food”.

Interestingly enough, G5 skipped Stand O’Food 2 for the Mac, going straight for number three…we’ve lucked out with the most recent version! Also, if the word “Tinseltown” sounds familiar, it’s because that’s where Nikki from Supermarket Mania 2 shows up to open her supermarket stores in. And guess who she meets there? Romance in the air…?

Anyway, the gameplay of the original Stand O’Food comes with all new graphics, music, customers, products, devices and special levels, as well as new game mechanics, ingredients and sauces to research new recipes, and feeding customers in 25 cafes around the city.

You can check more out about the game at the Stand O’Food 3 website, and view the trailer as well.

May 25, 2011 · Posted in Games  
    

Grand Strategy 2.0 What happens when you combine a dedicated fan base for a game with a developer and publisher that care about the game’s future? A community-based expansion pack supported by said developer and publisher!

Slitherine and Matrix Games have announced the pending release of a community-based expansion to Military History Commander: Europe at War. Grand Strategy 2.0 was created by a community of dedicated artists, programmers, manual writers, and layout experts and is free to anyone who has the original game. The expansion pack is scheduled to be released from the Slitherine and Matrix Games’ websites for both PC and Mac on May 31st.

A pack of screenshots and an in-depth feature brochure have been released showing off the substantial improvements to the graphics and gameplay that this expansion pack represents. Grand Strategy 2.0 took years and thousands of man hours to produce. Some of the biggest changes include:

  • Airborne divisions and para-drops
  • Cross platform multiplayer support for PC vs. Mac
  • German SS and Soviet Guards Elite Units
  • Amphibious landings against defended coastal hexes
  • Geo-political elements, which include:
    • French armistice (which the axis may accept or reject)
    • Early Italian entry if insufficient allied naval presence in the Med
    • Tension in the Balkans
    • Spanish activation as axis or allied minor ally
    • Turkey activation as axis or allied minor ally
    • Finnish armistice
    • Romanian and Bulgaria surrender and activation as allied minor ally
    • Consequences for allied aggression (e.g., UK invasion of Ireland).
  • Grand Strategy 2.0

  • Canadian, Australian, Polish and Indian Commonwealth units and leaders
  • Headquarter units
  • More and greater variability of leadership ranging from Army Groups (Fronts), Armies and Corps
  • Ferry crossings
  • Ability to swap positions of two units of the same service type (i.e., ground, air or naval)
  • Reinforcement of sub groups at sea
  • Leased air bases (Azores, Iceland, Greenland)
  • Malta naval and air bases factor into the interdiction and counter-interdiction of axis supply of North Africa
  • Allied Interdiction of Swedish Iron Ore to German
  • Scripted construction of Atlantic Wall Fortresses

You can get more information on Military History Commander: Europe at War and the Grand Strategy 2.0 Expansion Pack, as well as check out the screenshots and brochure, on the game’s product page.

May 25, 2011 · Posted in Games  
    

Assassins Creed: BrotherhoodTransgaming has announced the released of Assassin’s Creed: Brotherhood. A bit later than March, but better late than never, we always say!

The second of the Assassin’s Creed series to hit the Mac, Assassin’s Creed: Brotherhood follows Master Assassin Ezio as he commands an entire order of assassins against the Templar Order. Ezio and his Brotherhood journey to Rome, the center of power, greed, and corruption, to strike at the heart of the Templar enemy. Recruit and train promising young assassins, then deploy them or call them to aid you. You can also unlock extra factions and missions by rallying the citizens through revitalizing their city, or collaborate with actual historical characters, such as da Vinci or Machiavelli. Read more

May 23, 2011 · Posted in Games  
    

Portal 2: The Final HoursValve Software has released Portal 2: The Final Hours, a “digital book” that takes you behind the scenes within Valve for an unvarnished look at the creative process behind Portal 2.

Journalist Geoff Keighley was granted unprecedented “fly on the wall” access to Valve to create a 15,000 word multimedia experience, including exclusive photos, videos, interviews, interactive experiences, and more. The Final Hours includes a lot of previously unknown information, such as the fact that Portal 2 actually began as a prequel to the first game without portals or GLaDOS. A video of a never-before-disclosed project, Two Bots, One Wrench, shows examples of Directed Design Experiments created after Half-Life 2: Episode 2. You’ll also see images and read details regarding the evolution of the Portal 2 story as the game was developed.

Interactive highlights include:

  • Play with portals in an interactive diagram where you learn how portals work.
  • 360 degree panorama photos of the Valve office and design labs.
  • Listen to the songs that inspired the Portal 2 development team.
  • Hear Jonathan Coulton’s Portal 2 song in various stages of development.
  • Puppet Wheatley in an interactive experience.
  • Destroy Aperture Science by wiping your fingers over the screen.
  • Interact with fans and voice your opinion via polls and a feedback form.

The cost for his multimedia experience is $1.99, and SteamPlay is required.

May 20, 2011 · Posted in Games, General  
    

Every other week until E3, Runic Games is giving folks a glimpse of what to expect in Torchlight II. This week, Runic Games is exploring a few environments within the game. Included is an intro by Patrick Blank, Lead Level Designer.

The developers will also be explaining a bit about what to expect from the different types of areas, how they are technically different from each other, and how the environments compare to the first Torchlight game. In addition, they have a Level Design Q & A with Patrick Blank and Jason Beck with questions asked by Runic Forums members.

From Making the World of Torchlight II:

Torchlight II introduces randomized outdoor areas throughout the game, in many sizes. We have broken down our outdoor areas into two different types: Passes and Overworld areas. There are multiple Passes and Overworld areas in each Act of the game. All offer random dungeons, random events, and lots of exploration for players.

From Level Design Q&A:

How much of the world will we visit in TL2? – asked by Seer

Jason: In Torchlight II you’ll be traveling across 3 distinct regions of the continent of Vilderan, one of two major continents in our game world. Those 3 regions make up about 1/5th of the continent. Within each of those 3 regions there are various zones, passes, dungeons, and cities. So, it’s a big step up from the single little mining town of Torchlight, but it allows us a great deal of real estate to play with later on in the MMO.

To read the entire set of articles, hop onto the Runic Games website for more information.

May 20, 2011 · Posted in Games  
    

iGame Radio received an email from Valve this week that stated that they would not be showing anything at E3 this year:

Lots of folks have mailed asking about appointment times, etc., with Valve.

Well, we are not showing any titles at this year’s show. So no appointment is needed.

This has set tongues wagging, as we know of at least one title that Valve is actively working on (DOTA 2), and the hopes have been with many that they are also working on Half-life 2: Episode 3, though there is no absolute evidence of that. But that statement leaves many to wonder whether DOTA 2 is further off than many thought, or whether Valve does not want to show any work at E3.

A disappointment indeed, as we all would have liked to see more of DOTA 2 and any other Valve work.

May 18, 2011 · Posted in General  
    

Rage

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RAGE LogoRelease Date: September 13 2011

id software takes the time to show you their first person apocalypse in Rage, an expansive world with fast cars, big guns, bigger cities and violent tribes of raiders. Huge environments and an even bigger over world that you can traverse is a major part of the game. Also the game is being made with id’s latest iteration of the idTech engine.

Screenshots

Trailer

May 17, 2011 · Posted in Game Release Dates  
    

The Sims 3: GenerationsGameTree has announced The Sims 3: Generations for the Mac is now available for pre-order on their site. Scheduled for release May 31, this expansion pack for The Sims 3 broadens the scope of what your Sims can do at all stages of life.

Each segment of life has more details to experience and more memories to keep and share. Features include new activities at different age groups, such as kids hanging out in tree houses and teenagers pulling pranks. Dramas can unfold over time and affect all Sims within your game. They can also express their creativity, from playing princess or astronaut as a kid, or creating home movies to play on the tv as adults.

A new Memories System also makes it easier to remember and reminisce about these events, including sharing them on Facebook or your Sims My Page.

The system requirements are:

  • Mac OS X 10.5.8 Leopard or higher
  • Intel Core Duo Processor
  • 2GB RAM
  • At least 6.1 GB of hard drive space with at least 1 GB of additional space for custom content and saved games
  • ATI X1600 or Nvidia 7300 GT with 128 MB of Video RAM, or Intel Integrated GMA X3100. (This game will not run on the GMA 950 class of integrated video cards)
  • A copy of The Sims 3

You can purchase The Sims 3: Generations in pre-order for $39.99 from GameTree right now, and receive your activation materials on May 31.

May 16, 2011 · Posted in Games  
    

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