Ambrosia Software has released HypnoBlocks, a 3D block matching game for the iPad. The game allows you to rotate the game field with something called Multi-Touch, and grab bonuses for clearing multiple blocks at a time. You compete against a time limit, and can compare your score with others using Game Center. HypnoBlocks is available from the iTunes App store for $0.99.
HypnoBlocks

The developer of Melon Truck has let us know that a major update has made its way to the App Store. Melon Truck 2.0 comes with some big additions, including full Game Center integration, updates to the firing mechanism for the game, new melons, and more. You can pick this melon shooting game up for $1.99.
melon truck

Golden Helicopter has released a rather unusual time management game for iOS. In Rig Fire, the player has to pump as many barrels of oil as possible while keeping a disaster prone sea-based rig standing. The player must choose between putting out fires, repairing the failing rig, pumping additional oil, or tending to wounded riggers. Over 100 rigs are available to unlock, with 15 oil fields to explore. Game Center integration is included. The game is available for $0.99.
Rig Fire

July 27, 2011 · Posted in iOS Game Watch, Reviews  
    

 

What’s inside this episode:

  • A Casual Connect 2011 Game Chat Series. Z2Live began life as a platform for iOS gaming, but picked up speed when they decided to develop games as well. But that’s just not enough for them, as COO Lou Fasulo explained to Omaha Sternberg during Casual Connect 2011 last week. For them, games and gaming need a purpose, too.
July 25, 2011 · Posted in Casual Connect, Interviews  
    

 

What’s inside this episode:

  • A Casual Connect 2011 Game Chat Series. In the past year, Matt Hulett, president of GameHouse division, has taken this division of Real Networks from a purely casual downloadable property to one that offers social and mobile gaming as well. As many do, Hulett saw social and mobile gaming as the future for casual games. Omaha Sternberg chatted with him regarding how this shift turned out, and what the future of GameHouse has in store.
July 25, 2011 · Posted in Casual Connect, Interviews  
    

 

What’s inside this episode:

  • A Casual Connect 2011 Game Chat Series. Playrix Entertainment entered the video game market about 4 years ago with Mac and Windows games from Eastern Europe with a family friendly and magical touch. Now they want to flex their game development muscles and try something new. Dasha Kobzeva, head of marketing and PR, sits down with Omaha Sternberg and talks about what these new ideas are.
July 22, 2011 · Posted in Casual Connect, Interviews  
    

 

What’s inside this episode:

  • A Casual Connect 2011 Game Chat Series. Glu Mobile was one of the first big mobile gaming companies in North America to restructure from a premium mobile gaming structure to a freemium one. Omaha Sternberg talks with Mike Breslin, Vice President of Marketing at Glu Mobile, about why this happened and what impact it had on their company and games.
July 22, 2011 · Posted in Casual Connect, Interviews  
    

Kyy Games is proud to announce Cabals: The Card Game, an upcoming online collectible card game (CCG) for iOS, Android and browsers. It re-invents the genre with a gameboard that brings a whole new tactical dimension into the game.

Belle Époque has come crashing down, and conflict and tensions are rising all over the world. In the middle of the turmoil, a different struggle for power begins. It’s a war fought in the shadows. A war of opposing ideologies, over influence and a chance to shape the future of the humankind. It’s a war between Cabals, secret societies dedicated to harnessing the esoteric powers to their own ends. They set the mystical leaders of old, primal Russia against undead soldiers, and the alchemical creations seeking to dominate the nature against the awakened Sidhe.

Cabals: The Card Game will be available for free. Players will have a choice of faction in the beginning, which gives them 1 of 4 premade decks to play with. Players can then choose whether they wish to play the single player mode and collect trophies (cards) playing against AI, or go straight to multiplayer.

There will also be an in-game card shop to purchase cards with real money, either in premade decks, booster packs, or single cards, as well as special bonuses for collected sets. Players will be paired according to their rating, which is based on their winning and losing against other players, as well as their skills and deck types.

Cabals: The Card Game launches in the late Summer 2011. The gameboard will be released during the beta.

July 18, 2011 · Posted in Games  
    

A lot of games have released this past week, so we wanted to catch as many as possible. First up is My Pet Zombie by RipTide Games. There are a lot of My Pet , but now your pet is a zombie. You can dress them up, change their hairstyles and facial features, and watch them dance. There’s even a minigame inside the game that lets you earn “cursed coinage” to buy more cool stuff for your pet zombie. If you ignore your zombie for too long, he’ll get depressed and shamble back to the graze. The game is free, with in-app purchases.
My Pet Zombie

Alawar has released its first internally produced game, Shake Spears. It’s an arcade-action game presenting knightly competitions across 20 cities in 4 worlds. Players use strategy to take out opponents in each battle, upgrading personal skills, armor, and weapons in between, as well as purchase magic artifacts to overtake the enemies. The game is available for iPhone and iPod Touch for $0.99, and iPad for $1.99.
Shake Spears

Finally, Crescent Moon has released Pocket RPG for iPad, a Chibi-influenced dungeon crawler. You can choose from three different classes to explore 3D environments with dual-stick controls and random dungeon generation. The game is available from the iTunes app store for $2.99.
Pocket RPG

July 16, 2011 · Posted in Games, iOS Game Watch, Reviews  
    

Hothead Games has released the anticipated Kard Combat for iOS. Developed in conjunction with co-designer Richard Garfield, creator of the Magic: The Gathering card game, Kard Combat seeks to create a Magic style strategy card game for the iOS. The game launches with multiplayer as an Openfeint Free Game of The Day through July 20th. All downloaders will receive one of the most powerful cards in the deck and a +1 Life Shard. After July 20th, the game will be a free download with limited access, or full access with a $0.99 in-app purchase.
Kard Combat

The Fish Dies in the End has been updated with major improvements, including some powerups that can change the gameplay a bit. The original was a survival game that had you guiding your fish through the waters and trying to avoid all other fish. The powerups change it from a mere game of luck (how long until there are too many enemies) and add a lot more strategy to the game. The Clock power-up slows the enemies down; the Helmet provides protection against one hit; and the Radioactive Worm mutates the fish into a much stronger beast. There are performance improvements, enemy placement enhancements, and more.

A-Tono has released Guardians: the Last Day of the Citadel for the iPad, iPod Touch and iPhone. The developer says that the core gameplay was designed around the classical single player side-scrolling genre, but the trailer shows some significant updating to the style as well as some awesome 3D graphics. The game is supposed to have a flat learning curve to begin with, but promises a richer experience as you get deeper into play. Guardians is available for $4.99 from the iTunes store.

July 15, 2011 · Posted in Games, iOS Game Watch, Reviews  
    

 

What’s inside this episode:

  • A review of Crazy Waxing, by Pixelammo. A unique premise to spice up the genre of geometric puzzling and keeps it going with good gameplay balance, but falls down on the job with boring graphics, uninventive achievements, and irritating music.
    Crazy Waxing
  • Also, a review of Jack of All Tribes, published by G5 Entertainment. Brings time management to a new level, integrating storyline more effectively with gameplay and crossing game genre lines to provide a better gaming experience.
    Jack of all Tribes
  • Plus, a review of Pudding Panic, published by Kunst-Stoff. This campy horror spoof for strategy puzzle lovers will have you screaming in glee as you test your mind mettle against the speed of the game and the horrors within.
    Pudding Panic
July 13, 2011 · Posted in Games, Podcasts, Reviews  
    

 

What’s inside this episode:

  • A review of BallFallDown Deluxe, by Flat Pack Interactive. A great physics simulator and level design toy for the iPad for the kid in us all.
    ballfalldown
  • Also, a review of Cooties, published by Imaginary Feet. Cooties will challenge your finger and mind to move as fast as you can. Just remember cursing is allowed.
    Cooties
  • Plus, a review of CosmoNutz, published by Daredevil Development. A cool puzzle pushing game that really makes you think ahead to get your Snotz squished. If you can survive the annoying menu system, you’ll thoroughly enjoy the 300+ levels of puzzles available.
    CosmoNutz
July 5, 2011 · Posted in Games, Podcasts, Reviews  
    

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