UPDATE: Since both Supreme Commander 2 and a demo of the game had been released on Steam, I asked Virtual Programming whether they would be releasing either the Mac version or a demo on Steam as well as other download services (such as their deliver2mac service). I was told that they had no plans to release on Steam, and would only be releasing on deliver2mac and retail outlets.

Supreme Commander 2 was announced at GDC. Two months later, Virtual Programming announces it for the Mac. How’s that for a turnaround!

Supreme Commander 2, sequel to the highly-acclaimed strategy title released three years ago, involves the threat of war between the United Earth Federation, the Aeon Illuminate, and the Cybran Nation after an assassination of the newly elected president causes their tenuous Colonial Defense Coalition to break down. The game was originally developed for the Xbox 360 and Windows by Gas Powered Games and launched in March.

“We’re honored to bring this highly anticipated game to the Mac mere months after its arrival for PC and Xbox 360,” said Virtual Programming CEO Mark Hinton. “We can’t wait to follow the fate of the UEF, the Aeon Illuminate, and the Cybran Nation through Supreme Commander 2′s 21 missions.”

Supreme Commander 2 will be available as a digital download at Virtual Programming’s Deliver2Mac.com service and will also ship to retail as a boxed product. There are currently no further details on launch dates or system requirements.

May 14, 2010 · Posted in Games  
    

 

What’s inside this episode:

  • An interview with Jared Steffes and David Ballard of Tap Me Games about iComplishments, a new social game advertising platform for mobile systems, and available now for the iPhone. iComplishments integrates advertising in new ways into gameplay, including achievements, powerups, even contests. Wait till you hear some of the ideas we had for that Tiger Woods iPhone game!
  • A review of Firefly Night by Frozen Giant. Remember those warm summer evenings and capturing fireflies? Now you can collect them with your iPhone, and collect points too.
    Firefly Night
  • Plus, a review of Mystery of the Crystal Portal by G5 Entertainment. A reinvention of the Hidden Object genre, this game seemlessly merges storyline and puzzle gameplay elements to make an interactive movie. Well, a turn-based one, anyway.
    Crystal Portal

Show Notes:

  • How many games for the Mac have been announced the past few weeks?? How many companies are now suddenly interested in supporting the Mac? WTF happened, people?!
  • Valve. It’s them. They started it all. Omaha will talk about what might be Valve’s reason for drinking the Kool-aid, and where things might be heading.

Music Notes:

March 19, 2010 · Posted in Podcasts  
    

EDIT 2: Discovered today that TellTale will not be bringing Secret of Monkey Island: SE to the Mac…Aspyr is!

EDIT: Stupid me, I forgot all about the Fallen Earth MMOG announcement! Yeah, that’s right, the Fallen Earth Mac beta is available now. Check it out!

I want you all to understand how awesomely cool the news has been for Mac gamers from the GDC this week so far. We’ll be getting the complete rundown on tonight’s podcast from Peter Cohen of The Loop, who is manning the front line there in San Francisco. But for a brief rundown, here it is:

  • OnLive has announced that they are going live come June 17, 2010. This is the on-demand gaming service that will be available for PC and Mac (and soon iPhone).
  • Razer has announced that they will increase support for Mac drivers on all upcoming peripherals, including the Razer StarCraft II peripheral suite.
  • Gas Powered Games, awed by Valve deciding to bring Mac support to Steam, has announced that they would be behind Mac support on Steam from now on: “We, as a developer, will include a Mac platform option in all of our proposals moving forward,” said Chris Taylor of Gas Powered Games. “We’re in 100% support of it. Absolutely.”
  • TellTale’s Monkey Island: Special Edition and Secret of Monkey Island 2: Special Edition will be hitting the Mac as well. Not that this is a surprise…
  • Khronos Group announced that OpenGL 4.0 has been released. More graphic goodness for us all!
  • Bigpoint is making some significant news for the Mac. It announced that it had chosen the Unity platform for the upcoming browser-based Battlestar Galactica MMO. This means that Mac users should be able to play the game. Also, it announced leveraging the Unity platform to create a synchronous gameplay experience cross-platform, code-named Uniter, for the purpose of playing games on PCs and smartphones. Though the press release doesn’t specify, there is no reason not to include Mac and iPhone in there, and including iPhone but not Mac would be, well, kind of stupid. IMHO.

I’ll be grilling Peter tonight about it all. So stay tuned!

March 11, 2010 · Posted in GDC  
    

 

What’s inside this episode:

  • A review of The Movies Superstar Edition by Feral Interaction. This baby’s got everything for the budding movie mogul. Just hop in and express your creativity.
    The Movies Superstar
  • Plus, a review of Thor by Freeverse. This slide-scroll platform game pits a goofy god Thor against giants, the goddess Hel, even a serpent. And Thor just keeps running and running and running and…
    Thor
  • Finally, a review of the Phantom Mansion: The Orange Library, the second episode in the Phantom Mansion series. No, Hector is still stuck in the Mansion. And Omaha is still waiting for more difficult puzzles.

Show Notes:

  • A great conversation with Peter Cohen of The Loop!
  • Peter and Omaha talk about Macworld Expo 2010, and the game scene, or lack thereof.
  • Peter is going to the GDC. Should you?

Music Notes:

  • Digital Droo featured music from Active Lancer by Freeverse; the Active Lancer soundtrack is available at CDBaby.
  • John Gatti featured music from El Ballo.
February 18, 2010 · Posted in Podcasts  
    

 

Part 2 of Gaming the IGF 2009. Includes an interview with Michael and Auriea of Tale of Tales, developers of The Graveyard, a finalist in the Innovation Category. Also, I interview Daniel Tabar of Data Realms, developer of Cortex Command, who won the Technical Excellence and Audience Awards at the IGF.

April 13, 2009 · Posted in GDC, Podcasts  
    

For some reason, I thought that the Independent Games Festival Awards Ceremony was last night, not Wednesday night. That’s what happens when one doesn’t attend the GDC, I guess. Anyway, kudos to everyone who entered the event, and especially to the winners. And major congratulations to the ones who won that have Mac clients! For your reading pleasure, the winners of the IGF 2009 (I bolded the ones with Mac clients or who would be bringing out Mac clients soon after the contest):

Seumas McNally Grand Prize ($30,000)
Blueberry Garden, by Erik Svedang

Innovation (Nuovo) Award ($2,500)
Between, by Jason Rohrer

Excellence in Visual Art ($2,500)
Machinarium, by Amanita Design

Excellence in Audio ($2,500)
BrainPipe, by Digital Eel

Technical Excellence ($2,500)
Cortex Command, by Data Realms

Excellence in Design ($2,500)
Musaic Box, by KranX Productions

Best Student Game ($2,500)
Tag: The Power of Paint, by DigiPen Institute of Technology

Audience Award ($2,500)
Cortex Command, by Data Realms

D2D Vision Award ($10,000)
Osmos, by Hemisphere Games

You can check out the interview with Jason Rohrer and Phosphorous of Digital Eel. I also did an interview with the guys who developed Tag for DIT’s podcast. The GDC got in the way of the rest, but I hope to have interviews with Data Realms, Amanita Design, and a few others shortly thereafter.

March 27, 2009 · Posted in GDC, Games  
    

Today there’s been a flurry of conversation regarding the iPhone in and around the GDC. Seems Apple’s little smartphone has come home to roost as the next big gaming platform, and not just of mobile games either. Some examples include a survey done by VentureBeat in time for their GamesBeat 2009 event set for tomorrow. Based on more than 160 responses coming from people registered to attend the event, 61 per cent voted that the iPhone would impact the industry the most — not surprising, given the rapid rise of Apple’s iPhone as a game platform. Among game platforms, they also saw the iPhone as having the most potential (74 percent), followed by social networks (64 percent), casual web-based (62 percent), and consoles (57 percent).

Better yet, Neil Young of ngmoco gave the keynote today, titled “Why the iPhone Just Changed Everything.” As 1up.com commented “After all, at no point in the past would hundreds of people have roused themselves from bed to attend a Monday morning speech about mobile games. Not in the U.S., anyway. Publishers have been trying and failing for years to achieve any sort of traction in the American mobile gaming market, and it’s only with the advent of Apple’s iPhone that U.S. gamers have started to take the prospect of gaming on a phone seriously.”

Think about it. Where else can you find fart-apps selling side-by-side with Metal Gear Solid?? Seriously, each and every developer has an equal chance of getting the publicity and the attention from iPhone gamers in the App Store. And frankly this enables small developers that actually have good ideas and good games to get the break they need.

But wait, there’s more! Apparently Nintendo is so paranoid about the App Store that, though their official line is “we have no intention of competing directly with the iPhone, iPod, or the App Store”, apparently according to some sources, at a sooper secrit Nintendo meeting, Nintendo is putting some plan in motion to encourage developers to develop “short-form content” for its new DSi handheld. They are encouraging developers to think about making shorter ‘applications’, both games and non-game. It should be very interesting to see what Satoru Iwata, President of Nintendo, says on Wednesday. He will be keynoting the GDC.

Lastly, it seems that Big Daddy may be scheduled for more than just the Mac soon. A question by an attendee made at the GDC to IG Fun CEO Sean Malatesta (who developed the mobile version of Bioshock) about the iPhone resulted in this comment: “Honestly, I can’t comment on BioShock on iPhone right now,” he told the audience. “It’s top secret.” Ooooh, boy! Are we talking Bioshock for the iPhone now??

March 23, 2009 · Posted in GDC, General  
    

 

I’ve uploaded a little while ago the first of the Gaming the IGF 2009 series, about Mac game finalists in the IGF 2009 competition. First up, Phosphoros of Digital Eel, whose game Brainpipe is a finalist in the Excellence in Audio award category, and Jason Rohrer, whose game Between is a finalist in the Innovation award category. Enjoy.

March 12, 2009 · Posted in Podcasts  
    

The Independent Games Festival organizers have launched the voting website for the Audience Award vote. Here you can vote for your favorite IGF 2009 game. The winner of the Audience Award will be awarded a $2,500 prize, part of the $50,000 total in prizes being given during the IGF Main and Student Competitions.

The Audience Award finalists that have Mac demos are: Brainpipe, Cortex Command, The Graveyard, and Between.

Finalists that intend to bring a Mac version but have no current demo are: Dyson and Osmos.

Games that are Flash-based and work on a Mac are: IncrediBots, Coil, and You Have To Burn The Rope.

All Audience Award finalists have qualified by being a Main Competition finalist and submitting a playable public demo of their game. This gives you an opportunity to download their game and try it out first before you vote.

March 2, 2009 · Posted in Contests, General