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	<title>iGame Radio &#187; GarageGames</title>
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	<link>http://www.igameradio.com</link>
	<description>The Original Podcast about Gaming on the Mac, iPod, and iPhone!!</description>
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		<title>[Podcast] Ep 123: GarageGames rises, Verizon iPhone impact, Macworld</title>
		<link>http://www.igameradio.com/2011/01/20/podcast-ep-123-garagegames-rises-verizon-iphone-impact-macworld/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=podcast-ep-123-garagegames-rises-verizon-iphone-impact-macworld</link>
		<comments>http://www.igameradio.com/2011/01/20/podcast-ep-123-garagegames-rises-verizon-iphone-impact-macworld/#comments</comments>
		<pubDate>Fri, 21 Jan 2011 00:23:19 +0000</pubDate>
		<dc:creator>omaha</dc:creator>
				<category><![CDATA[Macworld Expo]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[GarageGames]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[Torque]]></category>
		<category><![CDATA[Verizon]]></category>

		<guid isPermaLink="false">http://www.igameradio.com/?p=4186</guid>
		<description><![CDATA[Host Omaha Sternberg and co-host Peter Cohen of The Loop talk about the rise of GarageGames once more, the Verizon iPhone impact on iOS gaming, gaming at Macworld, and more.]]></description>
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		<title>[Podcast] InstantAction brings Instant Jam and instant game demos</title>
		<link>http://www.igameradio.com/2010/09/07/podcast-instantaction-brings-instant-jam-and-instant-game-demos/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=podcast-instantaction-brings-instant-jam-and-instant-game-demos</link>
		<comments>http://www.igameradio.com/2010/09/07/podcast-instantaction-brings-instant-jam-and-instant-game-demos/#comments</comments>
		<pubDate>Tue, 07 Sep 2010 23:34:11 +0000</pubDate>
		<dc:creator>omaha</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[PAX]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[GarageGames]]></category>
		<category><![CDATA[Instant Jam]]></category>
		<category><![CDATA[InstantAction]]></category>
		<category><![CDATA[mac games]]></category>
		<category><![CDATA[Penny Arcade]]></category>
		<category><![CDATA[PlayGreenHouse]]></category>
		<category><![CDATA[Torque]]></category>

		<guid isPermaLink="false">http://www.igameradio.com/?p=3303</guid>
		<description><![CDATA[If you want to know what are the newest games that InstantAction is bringing to their site, look no further! We chatted up Ian Tourney about the music game Instant Jam that let's you play your music from your own computer Guitar Hero style. Also, I talked with Rob Choi regarding the embedded game technology that they are bringing to PlayGreenHouse (and soon other places). Play a game demo right in your webpage, and click to purchase.]]></description>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>GarageGames confident that iTorque clears Apple changes</title>
		<link>http://www.igameradio.com/2010/04/12/garagegames-confident-that-itorque-clears-apple-changes/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=garagegames-confident-that-itorque-clears-apple-changes</link>
		<comments>http://www.igameradio.com/2010/04/12/garagegames-confident-that-itorque-clears-apple-changes/#comments</comments>
		<pubDate>Mon, 12 Apr 2010 16:38:57 +0000</pubDate>
		<dc:creator>omaha</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[3.3.1]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[GarageGames]]></category>
		<category><![CDATA[iPhone OS 4.0]]></category>
		<category><![CDATA[iTorque]]></category>
		<category><![CDATA[Torque 2D]]></category>

		<guid isPermaLink="false">http://www.igameradio.com/?p=2261</guid>
		<description><![CDATA[Thursday&#8217;s iPhone OS 4.0 announcement included a controversial change to the developer agreement, as seen in this post by John Gruber in which he pointed to a particular clause in the agreement, 3.3.1, which states: 3.3.1 — Applications may only use Documented APIs in the manner prescribed by Apple and must not use or call [...]]]></description>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Win $100,000 in the Indie Game Challenge</title>
		<link>http://www.igameradio.com/2009/09/30/win-100000-in-the-indie-game-challenge/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=win-100000-in-the-indie-game-challenge</link>
		<comments>http://www.igameradio.com/2009/09/30/win-100000-in-the-indie-game-challenge/#comments</comments>
		<pubDate>Wed, 30 Sep 2009 21:06:12 +0000</pubDate>
		<dc:creator>omaha</dc:creator>
				<category><![CDATA[Contests]]></category>
		<category><![CDATA[AIAS]]></category>
		<category><![CDATA[DICE]]></category>
		<category><![CDATA[GameStop]]></category>
		<category><![CDATA[GarageGames]]></category>
		<category><![CDATA[Guildhall]]></category>
		<category><![CDATA[Indie Game Challenge]]></category>

		<guid isPermaLink="false">http://www.igameradio.com/?p=1396</guid>
		<description><![CDATA[GarageGames mentioned in their newsletter a new contest called the Indie Game Challenge, a development contest sponsored by GameStop, the SMU/Guildhall, and the Academy of Interactive Arts and Sciences, offering as much as $100,000, as well as a chance to meet publishers like Sony, Nintendo, Electronic Arts, Capcom, Microsoft, NAMCO/Bandai, THQ and Ubisoft. From twelve [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Torque 3D 1.0 released</title>
		<link>http://www.igameradio.com/2009/09/30/torque-3d-10-released/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=torque-3d-10-released</link>
		<comments>http://www.igameradio.com/2009/09/30/torque-3d-10-released/#comments</comments>
		<pubDate>Wed, 30 Sep 2009 20:38:43 +0000</pubDate>
		<dc:creator>omaha</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[game engine]]></category>
		<category><![CDATA[GarageGames]]></category>
		<category><![CDATA[mac games]]></category>
		<category><![CDATA[Torque 3D]]></category>
		<category><![CDATA[web publishing]]></category>

		<guid isPermaLink="false">http://www.igameradio.com/?p=1392</guid>
		<description><![CDATA[UPDATE: I read over the blog post, and a couple of things caught my eye. First, as of November 1st, 2009, past versions of Torque (TGEA, TGE) will no longer be available for purchase. Secondly, as much as GarageGames tried to achieve Mac parity for Torque 3D (and they were all aglow about it when [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Torque 3D Beta&#8230;now with Mac support</title>
		<link>http://www.igameradio.com/2009/06/26/torque-3d-betanow-with-mac-support/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=torque-3d-betanow-with-mac-support</link>
		<comments>http://www.igameradio.com/2009/06/26/torque-3d-betanow-with-mac-support/#comments</comments>
		<pubDate>Fri, 26 Jun 2009 17:49:36 +0000</pubDate>
		<dc:creator>omaha</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[GarageGames]]></category>
		<category><![CDATA[mac]]></category>
		<category><![CDATA[Torque 3D]]></category>

		<guid isPermaLink="false">http://www.igameradio.com/?p=1077</guid>
		<description><![CDATA[Torque 3D has released their third beta, announcing among other things limited Mac support. Basic Lighting TerrainBlock Water ScatterSky CloudLayer Toolbox pureLIGHT GarageGames stated in their developer blog post that they have more to do before the Mac and Windows side of Torque 3D have the same level of support. &#8220;We&#8217;ve still got a ways [...]]]></description>
		<wfw:commentRss>http://www.igameradio.com/2009/06/26/torque-3d-betanow-with-mac-support/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Tribes comes to InstantAction, but Garage Games says No to Macs</title>
		<link>http://www.igameradio.com/2009/03/24/tribes-comes-to-instantaction-but-garage-games-says-no-to-macs/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=tribes-comes-to-instantaction-but-garage-games-says-no-to-macs</link>
		<comments>http://www.igameradio.com/2009/03/24/tribes-comes-to-instantaction-but-garage-games-says-no-to-macs/#comments</comments>
		<pubDate>Tue, 24 Mar 2009 16:48:53 +0000</pubDate>
		<dc:creator>omaha</dc:creator>
				<category><![CDATA[Alert]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[GarageGames]]></category>
		<category><![CDATA[InstantAction]]></category>
		<category><![CDATA[Legions]]></category>
		<category><![CDATA[Tribes]]></category>
		<category><![CDATA[Tribes 2]]></category>

		<guid isPermaLink="false">http://www.igameradio.com/?p=660</guid>
		<description><![CDATA[Some of you may have already heard that Garage Games has made their great announcement regarding Tribes, that they&#8217;ve obtained the IP for the game, that they are going to implement it into the InstantAction format (like Legions) available in a browser-format, and that the game will be available as a stand-alone as well. Nothing [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Tribes coming to InstantAction&#8230;and to the Mac???</title>
		<link>http://www.igameradio.com/2009/03/18/tribes-coming-to-instantactionand-to-the-mac/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=tribes-coming-to-instantactionand-to-the-mac</link>
		<comments>http://www.igameradio.com/2009/03/18/tribes-coming-to-instantactionand-to-the-mac/#comments</comments>
		<pubDate>Wed, 18 Mar 2009 18:51:29 +0000</pubDate>
		<dc:creator>omaha</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Activision]]></category>
		<category><![CDATA[GarageGames]]></category>
		<category><![CDATA[InstantAction]]></category>
		<category><![CDATA[jetpack shooter]]></category>
		<category><![CDATA[Tribes]]></category>
		<category><![CDATA[Vivendi]]></category>

		<guid isPermaLink="false">http://www.igameradio.com/?p=627</guid>
		<description><![CDATA[Garage Games has announced that they have obtained the IP for the entire Starsiege universe, including the original Tribes, for InstantAction and will be showing it off at GDC. From their blog: In addition I&#8217;ve got some info straight from the lead on the project: GarageGames purchased the ownership of the Tribes IP (all Tribes [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>PAX, Day 1: First Podcast Episode</title>
		<link>http://www.igameradio.com/2008/08/29/pax-day-1-first-podcast-episode/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=pax-day-1-first-podcast-episode</link>
		<comments>http://www.igameradio.com/2008/08/29/pax-day-1-first-podcast-episode/#comments</comments>
		<pubDate>Sat, 30 Aug 2008 03:40:06 +0000</pubDate>
		<dc:creator>omaha</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[PAX]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[GarageGames]]></category>
		<category><![CDATA[InstantAction]]></category>
		<category><![CDATA[Meteor Games]]></category>

		<guid isPermaLink="false">http://www.igameradio.com/blog/2008/08/29/pax-day-1-first-podcast-episode/</guid>
		<description><![CDATA[First day of PAX 2008 coverage. Including interviews with Meteor Games and GarageGames. Also, rumors and commentary from the expo floor. Just finished posting the first podcast episode in the PAX series. Haven&#8217;t updated the website yet&#8230;I&#8217;ll get to that later. Also, this is just a basic episode&#8230;I&#8217;ll get to the enhanced version a bit [...]]]></description>
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		<slash:comments>0</slash:comments>
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