Today saw the passing of a legend. Steve Jobs, co-founder, chairman of the board, and (until just recently) CEO of Apple, passed away today with family by his side.
Steve revolutionized the personal computer industry, he revolutionized the music industry, and he invented the first true smartphone. But he also revolutionized the gaming industry and made way for the creation of an entirely new gaming scene — iOS gaming.
The release of the first iPhone and iPod Touch in 2007 had an immense impact on mobile gaming. Fully half of the prototype apps showcased at the SDK launch in 2007 were games. The iPhone and iPod Touch were perceived from the very beginning as a mobile console device, a multimedia device that one could purchase at a higher price-point than mobile gaming devices such as the PSP or DS but included a large amount of functionality beyond game-playing.
Games were available on day one, and the revolution took off. Soon, Sony and Nintendo had something to be worried about as more and more developers began to realize the attractiveness of developing games that they could own on a platform that didn’t smother their creativity.
The mobile gaming industry saw a huge shift in game price point, as more and more games available on iTunes were being priced at lower and lower values. And whether you happen to believe that the “drive to the bottom” price point is right or wrong, it has caused developers and publishers to rethink the pricing of games in the mobile space and beyond.
Steve made an impact on Mac gaming as well. With his return to Apple in 1997, the company began to turn around from its dark days as the joke of the computer world. But, sadly enough, that turnaround did not happen in the same way for Mac games…at least in the beginning.
During the latter part of the 90′s, Mac gaming saw a resurgence as games were a part of the Steve Jobs keynote, and each Macworld included a gaming pavilion. But after the turn of the Millennium, this began to fade, until the “pavilion” was a joke, and few Mac game developers even had a booth at the event.
Strangely enough, at that same time, sales of Macs began to take off. With the introduction of OS X, the Mac Intel line, and finally Macbook Air, more and more everyday consumers were buying Macs. And more of them were wondering where the games were.
They were coming onto forums and asking…and finding ridicule. But developers and publishers saw this and heard this, and realized that the market had opened up. First it was Telltale Games, then Valve with Steam.
Now more and more companies work to bring out Mac versions of their games. When we ask developers and publishers now if there will be a Mac version, we don’t get laughter or scorn. We get eager responses, or excuses for why it hasn’t happened yet. In fact, many will say that they all own Macs themselves, “We want to play the game on our Macs, so yes we are trying to publish it for the Mac.”
Today we see the influence of Steve Jobs everywhere in Mac and iOS gaming. They would not, in fact, exist the way they do without him. And his legacy will live on…every time you play a game on your Mac, iPhone, iPod Touch, or iPad.