SimCity 5
SimCity 5 just launched in the past week for the Windows PC platform, and like most AAA titles we Mac gamers get to wait for our version. And for once I’m not so sad about that, what with all of the server load issues that made game downloads last as long as three hours and queues to play the game in SINGLE-PLAYER MODE up to 30 minutes. All to worship the blessed god DRM. I wonder how that’s worked out for EA? Yeah, not so much.

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March 7, 2013 · Posted in Feature, Games  
    

With the announcement yesterday of layoffs and studio closures at PopCap Games, right after announcing development had started on Plants vs Zombies 2, editor Omaha Sternberg has decided to review the past year since PopCap Games’ merger with EA and whether that merger was a good idea for PopCap and gamers.

 

EDIT: PopCap Games’ co-founder John Vechey posted an alternative view of the issues in the PopCap Blog.

 

PopCap LogoA little over a year ago PopCap Games made the announcement that they had merged with Electronic Arts, aka EA. Since that time, I’ve wondered just what that actually would mean. Would PopCap exist as it’s own separate entity under the EA banner, continuing to use their unique development practices and independently developing games which EA would then publish? Or would PopCap truly be merged into EA, assuming all of EA’s methods while PopCap personnel become EA personnel?

Events of the past year regarding PopCap Games have seemed to answer my question. And, I’m sad to say, I’m not happy with the answer.
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August 22, 2012 · Posted in Feature  
    

Hosts Omaha Sternberg and Rob Benson talk about Valve, Valve, and more Valve; some Gamescom announcements for the Mac; and Rob’s app addiction. Plus, much more!
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August 17, 2012 · Posted in Podcasts  
    

The SimCity reboot that EA announced at the GDC back in March has gotten a bunch of new additional goodies at Gamescom today. Among them is the awesome word that SimCity will be coming to Mac in 2013.

SimCity is under development by Maxis, the studio that started the franchise back in the late 80′s. The game has a long history of appearing on the Mac…in fact, every major release of the SimCity franchise has come to the Mac. Maxis expressed their happiness at bringing the game franchise back to the Mac again in both their blog and their twitter feed. No system requirements were released with the news, however.
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August 14, 2012 · Posted in Conventions, Games, News  
    

Electronic Art’s CEO Peter Moore just announced today in a keynote speech at Gamescom that Origin is headed to multiple platforms…including the Mac. Social features, including achievements, challenges, and other new features are in the works. As reported in GamesIndustry.biz, Moore revealed that Origin would be coming to Android, Facebook and Smart TVs as well.

Moore stated that Origin currently has over 500 games with 50+ developers represented, and over 21 million people were now using the service. With the service now coming to Mac, the question now is whether more of EA’s games will be coming to Mac and whether they will be coming through third-party ports or in-house methods.

August 14, 2012 · Posted in Conventions, News  
    

The little elves over at Electronic Arts, who have been busy porting over some of their more popular iPad games to the big screen, just announced two more Mac games for their App Store lineup. Real Racing 2 and The Game of Life join the growing list of iOS to Mac ports on the Mac App Store.
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January 11, 2012 · Posted in Games  
    

FIFA Soccer 12 is a happy game this week. Not only has GameTree Mac released a Mac version, but EA has released a version for iPhone/iPod Touch and iPad.

Chosen Best Sports Game by E3 Game Critics, FIFA Soccer 12 brings to the pitch the new Player Impact Engine, a physics engine built to deliver real-world physicality in every interaction on the pitch. The game includes Precision Dribbling to create a higher fidelity of touch on the ball for better control in tight spaces, more time to make decisions on attack, and more control over the pace of the game. Other gameplay mechanisms include Tactical Defending which places equal importance on positioning, intercepting passes and tackling, and higher AI on NPC opponents.

The system requirements for the Mac version include:

  • Mac OSX 10.6.8 (Snow Leopard) or higher processor
  • Intel Core 2 Duo processor
  • 4 GB RAM or more
  • ATI HD2600 or NVIDIA GeForce 9400M or greater with 256 MB of Video RAM. (This game will not run on the Intel GMA 950 or X3100 class of video cards.)
  • 6.8GB in size

The iOS version includes Manager Mode which allows you to make trades, upgrade staff, and scout for talent. The game features over 22 officially licensed leagues, 500 licensed teams and more than 15,000 players, including Kaka, Wayne Rooney, Gerard Piqué, Karim Benzema and more. You can develop your players and choose the best tactics for them with 360 degree player movement and gesture-driven skill moves.

You can pick up the iPhone/iPod Touch version for $4.99, and the iPad version for $9.99.

September 29, 2011 · Posted in Games  
    



What’s inside this episode:

  • Host Omaha Sternberg and co-host Corey Tamas talk about the week’s news in Mac and iOS gaming. First up, Omaha and Corey talk about the recent purchase of PopCap by EA. Omaha has a great wedding gift for PopCap…listen to find out what.
  • The freemium freakout of traditional games continues. What games are next, and why are games traditionally sold at retail or with monthly subscriptions suddenly going freemium?
  • Mac OSX Lion will break compatibility with older games that haven’t been upgraded to Universal status. Why, and what can you do about it?
  • If you are in your 40′s and play games, do you think you’re weird? NBC’s Today Show thinks so. Find out what Corey and Omaha think.
  • Whoa! What happened over at EVE Online?? We tease through the debacle to get to the meat of the issue.
  • The uDevGames contest is live! Omaha gives a quick update about the contest.
  • Omaha and Corey talk about games that they’ve played in the past week, and Omaha reveals the poll results from last week.

Music Notes:

July 14, 2011 · Posted in Podcasts  
    

PopCap LogoEA has confirmed the rumors that PopCap has joined the Collective. Citing studio talent and strong IP, PopCap was purchased by EA for $750 million. The transaction is expected to close in August, 2011.

According to this Gamasutra report, EA will pay approximately $650 million in cash and $100 million in EA common stock to be issued to PopCap shareholders, the company said. In addition, the company may pay additional funds of up to $550 million based on performance milestones through 2013.

Earlier this year, PopCap was leaning towards an IPO. Out of the blue, it seemed, this purchase venture came about. But was it in actuality foreseen? Over the past several years PopCap has been moving into a more global environment, especially China. A clue to why PopCap chose a purchase rather than an IPO can be seen in this statement by PopCap CEO David Roberts:

“We picked EA because they have recast their culture around making great digital games. By working with EA, we’ll scale our games and services to deliver more social, mobile, casual fun to an even bigger, global audience.”

We suspect that PopCap determined that working with a company that already had a strong global infrastructure, especially in Asia, rather than trying to create their own, was a better idea.

The big question on many minds now is how much independence as a studio PopCap will have under EA’s wing? Will EA appreciate PopCap’s development methods and longer cycles? PopCap takes a methodology similar to Blizzard…the game is done when it is done. This is certainly not EA’s view. Only time will tell what kind of an impact on development this will have for PopCap.

But certainly the financial impact is most positive, and being felt now.

July 13, 2011 · Posted in Games, General  
    



What’s inside this episode:

  • Host Omaha Sternberg goes it alone to talk about the week’s news in Mac and iOS gaming. First up, Omaha talks about the rumored PopCap Games purchase, and whether it makes sense for EA Games to be the buyer.
  • Paragon Studios announced that City of Heroes is going to a hybrid payment model called City of Heroes Freedom that includes a free to play membership. She’ll talk about the different memberships and what this means for City of Heroes.
  • Tim Langdell, the trademark troll, got soundly sued in the UK court. Omaha talks about the depth of his fraud and why corporations have a responsibility to not enable this behavior.
  • LEGO Universe also announced a hybrid membership model with a F2P membership, but this one’s a bit different from CoH. Omaha talks about what this means for LEBO Universe.
  • Omaha briefly details EVE Online’s Incarna release.
  • Phil Harrison thinks Apple will BE the game industry in the future. Omaha gives a brief view of what that might look like.
  • Omaha mentions her sponsorship of this year’s uDevGames Contest and reveals the poll results from last week.

Music Notes:

June 23, 2011 · Posted in Podcasts  
    

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