The Original Podcast about Gaming on the Mac, iPod, and iPhone!!
The Razer Blade, Razer’s entrance into the world of hardware systems, was announced last weekend. Not content to produce peripherals, Razer has created what they call the “World’s First True Gaming Laptop”. Measuring at 0.88 inches thick and less than 7 lbs, the Razer Blade is intended to be a light weight machine despite the 17 inch wide screen. And it may just be Apple’s lesson in high-end gaming for laptops. Read more
Today Steve Jobs tendered his resignation at Apple as their CEO. Like so much of Jobs’ communications, his resignation letter was simple, clear, and to the point. We could come up with all kinds of weepy tributes, or farcical puns…but we won’t.
Steve Jobs, Steve Wozniak, and Mike Markkula started Apple in their garage because they loved what they did. Jobs continued with Apple, and many of the other work he did (founding NeXT, acquiring the graphics division of Lucasfilms and spinning it off as Pixar, etc) because he had a passion for creating things. And though his biggest passion wasn’t gaming, he still created one of the most legendary platforms for casual gaming…the iOS.
We wish Jobs’ the best of luck in everything he does. And we’ll know every time we play a game on our Mac, iPhone, iPod Touch, or iPad, he made it possible.
Thanks, Steve.
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Among the news items from today’s WWDC keynote address, Phil Schiller gave some interesting details regarding the Mac App Store. He announced that since the Mac App Store’s launch six months ago, it has become the number one channel for purchasing PC software, beating out Best Buy, Walmart, and Office Depot.
Schiller didn’t go into details regarding what statistics were used to determine that #1 category…revenue, units sold, etc…so we’re still waiting to hear back. But he did mention several different publishers that had great stories to tell, including Feral Interactive who saw a doubling of overall revenue since bringing their games over to the Mac App Store. Read more
Apple launched their WWDC event today, starting with the popular keynote by the venerable Steve Jobs. This keynote highlighted much more of what 10.7, Lion, will do, as well as features for iOS 5 and the much rumored iCloud.
Apple didn’t leave gamers out in the cold, either, introducing new features for Game Center. Read more
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As of today, the number of individual apps approved by Apple for its iOS platform has exceeded the 500,000 mark. Though the number of active apps available in the App Store is roughly 400,000, the number of approved apps is a proven milestone for developers and app seekers alike.
As part of the milestone announcement, 148Apps, the independent mobile app blog, along with Chomp, the leaders in app search technology, and Chillingo, a top app game developer, have released an infographic, celebrating the milestone and highlighting others since the Apple App Store launched on July 10, 2008.
Featured data includes top apps of all time, number of developers contributing to the 500,000 number, a timeline of approved apps, growth projections and more. Some of the more interesting statistics from this infographic include that the most popular category of app is Games (at 58699 active) followed closely behind by books (at 54448 active). Also, while the current average non-game app price is $2.27, the current average game price is only $1.06, bringing the overall app price for the App store down to $2.11. And the most expensive game? A whopping $299.99!
In comparison, the Android Marketplace, the closest competitor to the iOS App Store launched 8 months after the Apple App Store in March 2009, currently contains roughly 294,000 apps and 3 billion app downloads. In fact, recently mobile research specialist Research2Guidance claimed that the Android Marketplace would overtake the Apple App Store in app by August of this year with 425,000 apps. Considering that the App store has already reached the 400,000 active apps number in May, that hardly seems likely now.
The infographic is available via the 500k apps Facebook fan page. For more app data, visit 148Apps. To access Chomp’s monthly proprietary metrics report, go to their App Search Analytics page.
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