As of today, the number of individual apps approved by Apple for its iOS platform has exceeded the 500,000 mark. Though the number of active apps available in the App Store is roughly 400,000, the number of approved apps is a proven milestone for developers and app seekers alike.

As part of the milestone announcement, 148Apps, the independent mobile app blog, along with Chomp, the leaders in app search technology, and Chillingo, a top app game developer, have released an infographic, celebrating the milestone and highlighting others since the Apple App Store launched on July 10, 2008.

Featured data includes top apps of all time, number of developers contributing to the 500,000 number, a timeline of approved apps, growth projections and more. Some of the more interesting statistics from this infographic include that the most popular category of app is Games (at 58699 active) followed closely behind by books (at 54448 active). Also, while the current average non-game app price is $2.27, the current average game price is only $1.06, bringing the overall app price for the App store down to $2.11. And the most expensive game? A whopping $299.99!

In comparison, the Android Marketplace, the closest competitor to the iOS App Store launched 8 months after the Apple App Store in March 2009, currently contains roughly 294,000 apps and 3 billion app downloads. In fact, recently mobile research specialist Research2Guidance claimed that the Android Marketplace would overtake the Apple App Store in app by August of this year with 425,000 apps. Considering that the App store has already reached the 400,000 active apps number in May, that hardly seems likely now.

The infographic is available via the 500k apps Facebook fan page. For more app data, visit 148Apps. To access Chomp’s monthly proprietary metrics report, go to their App Search Analytics page.

May 24, 2011 · Posted in General  
    

 

What’s inside this episode:

  • Host Omaha Sternberg and co-host Corey Tamas talk about the week’s news in Mac and iOS gaming. First up, Corey talks about mysterious Diablo box art, and the fun game of launch date delays for games with no launch date.
  • Research2Guidance toots about the Android Marketplace having more apps (and presumably games) than the Apple iTunes Store by August. But does that matter?
  • Spiderweb Software released a new game, Avadon, to the public. But some of the core fanbase weren’t too happy. What the impact was, and how developers can deal with an alienated fanbase.
  • Apple decides to drop iAds for children’s apps. Cool idea. Maybe they should’a told the developers a bit before they did it?
  • What can the iTunes and Mac App Stores learn from the PSN/SOE debacle?
  • Corey pulls a few surprise bits out of his grab bag to chat about…but you have to listen to find out what they are!
  • Omaha and Corey talk about games that they’ve played in the past week.

Music Notes:

May 12, 2011 · Posted in Podcasts  
    

 

What’s inside this episode:

  • Host Omaha Sternberg is on her own this week talking about the week’s news in Mac and iOS gaming. First up is the latest release of Issue 20 for City of Heroes. Emperor Marcus Cole is all-powerful now, and he’s gonna make sure everyone knows it. What to expect from this latest release.
  • Metacritic has finally opened its doors to the iOS platform, aggregating reviews and scores for iPhone, iPod Touch, and iPad games. Is this good or bad? Does it make these iOS devices more legitimate as gaming platforms?
  • The Google Marketplace is in the midst of a Clone War…and not the Star Wars kind either. Find out why Omaha prefers the Walled Garden of the App Store.
  • Omaha talks about games that she’s played in the past week.
  • Do you think iGame Radio should get a new theme song, or stick with the one its got? Weigh in on the new poll, or send in your thoughts to be part of the decision.

Music Notes:

April 8, 2011 · Posted in Podcasts  
    

UPDATE: Just received a press release from Gameloft with a trailer and the date for release in the US…February 3rd. The link in the article below is actually for New Zealand, so you may not be able to purchase it. Also, I corrected an error below, where I said “Clearly, this does”…there’s supposed to be a “not” at the end. ;)

Gameloft has decided to ride the freemium train, and changed the price of its game Sacred Odyssey: Rise of Ayden to free. For a limited time, at least. After a short time, players are still prompted to pay $6.99 to unlock the full game.

A Zelda-esque game, Sacred Odyssey is an action RPG for the iPhone that pits the young hero Ayden against evils to save the kingdom of Lasgalen from the Apocalypse. The amount of time that you will get to play before you have to pay is about ten minutes, at which time an in-app purchase will unlock the entire game. In effect, what we have is the lite version and the full version sewn together in one app.

But can this be considered a freemium game? Other freemium games allow you to access the full game, while purchasing in-app items that allow further enjoyment but don’t impact gameplay. Clearly, this does not. In fact, it very much mirrors the Indie game method of releasing a game demo that players can unlock the full game with using a key.

Is this the future of game releases in the iTunes App Store? And is this what Indie game developers have been waiting for in using the Mac App Store, so that they can continue using the this demo release method? Clearly, Gameloft has hit upon the potential for a new way of selling games.

New trailer for Sacred Odyssey:

via MobileEntertainment

February 2, 2011 · Posted in Games  
    

 

XMG Studio’s Patti Mikula chatted with us at Macworld 2011, showing off their games themed around customization and user generated content. We talked about their recent games Inspector Gadget, a running game around the 80′s television show, and Cows vs. Aliens, a multi-touch game that will be coming out very shortly involving herding cows and keeping the aliens out. We also investigate future games that XMG Studio is looking to bring to the iPhone and iPad platform. Plus, just what is XMG’s opinion regarding EA’s pricing on the App Store over Christmas, and Apple’s involvement?

February 1, 2011 · Posted in Games, Macworld Expo, Podcasts  
    

Wikileak DefenderThe first game involving the Wikileaks site has hit the App Store. Super Boise, the creators of “Crisis in the Gulf,” a game about the gulf oil spill, have announced the release of their latest social commentary game…Wikileak Defender.

The premise of the game is that the government has failed to stop Wikileaks from releasing hundreds of thousands of classified documents. As a measure of last resort, the government has called in the most thorough defenders our country has to offer… the TSA! Now, right there our suspension of disbelief has been totaled, but there’s more. You play as the TSA agent whose job it is to prevent the leaked diplomatic cables from getting onto the internet, where they will cause unforeseeable damage to America’s reputation. You do this by swiping away the leaks. And here we thought all TSA agents had to do was feel you up!

The game includes four different play modes, universal support for iPhone/iPod Touch and iPad, lederboard and achievement support through Game Center, and daily polls on various Wikileaks topics. The polls are also use to ask about what features you would like to see in future updates.

Wikileak Defender is $0.99, and there is a Wikileak Defender Lite for those who want to try it out.

via Appmodo

January 26, 2011 · Posted in Games  
    

This morning Apple issued a rather stunning press release, turning 180 degrees from their prior stance over the past year regarding third party software in Apps on the App Store. They are making changes to the iOS Developer Program license, particularly relaxing all restrictions on the development tools used to create iOS apps, as long as the resulting apps do not download any code.

The changes to the iOS Developer Program License will affect sections 3.3.1, 3.3.2 and 3.3.9 specifically, and will do more than relax the above restrictions. However, the biggest affect of this will be that third party development tools, such as Flash and Unity, will now officially be given the go-ahead.

In addition, Apple has stated that they have published their App Review guidelines for the first time. These are the rules that Apple reviewers for the App store use to determine which apps make it into the store and which ones are rejected. Developers have long wanted to know what procedures are used to accept or reject apps, so that they can fall within the correct parameters. The lack of knowledge has caused great concern for many and suspicion of retaliation for some. As stated in the press release, “We hope it will make us more transparent and help our developers create even more successful apps for the App Store.”

September 9, 2010 · Posted in General  
    

 

What’s inside this episode:

  • Omaha reviews Drawn: The Painted Tower by Big Fish Games. A beautiful hidden object game that integrates puzzle with storyline, graphics with sound. If only she could have done something at the end! But, don’t worry, there’s that cave…
    Drawn: The Painted TowerDrawn: The Painted Tower

Show Notes:

  • Omaha Sternberg and Peter Cohen of The Loop talk about Blizzard’s decision to require their RealID to use their official forums. And one Blizzard employee finds out the hard way that, yes, you CAN find out a hell of a lot of info from just one’s first and last name…
  • The App Store and a number of iTunes accounts were hacked last week to increase the ranking’s of a bookseller online. But is this an isolated incident?
  • Apple gave many indications that iAds would be kind of the hill come launch time. Yet there are still apps getting approved using AdMob and other competitor’s adware. What’s the deal? And what impact could this have on gamers?
  • Peter and Omaha start talking about 3Dchat and eventually get around to erotic hamburger (in 3D!). Bet you want to listen to the show NOW!

Music Notes:

July 8, 2010 · Posted in Podcasts  
    

Super BreakoutIf you are looking for some Centipede action, you’re no longer going to find it on your iPhone. So says Gamezebo, which noted in an article today that several iPhone games by Atari have mysteriously disappeared from the App Store.

Games such as Missile Command, Super Breakout and Centipede were originally brought to the App Store in 2008 in what many thought would be the first of many re-imagined and re-built classics of arcade tradition from Atari. But since then, no new titles were added, despite Atari leveling legal threats against other App developers for bringing Breakout knockoffs to the Store. Interestingly enough, one does find Missile Command knockoffs, such as Warheads, in the store, but so far they have not been removed.

Gamezebo mentions the possibility of an Atari 2600 emulator that is currently in the works as being a potential reason for the disappearances. Manomino, the developer behind the popular Commodore 64 emulator, said back in April that they were “in the early stages of negotiation with Infogrames/Atari, but have a good dialogue going with the right people.” The fact that both an emulator and a remastered version of these games could exist at the same time on the App Store makes that doubtful.

No word has been heard from Atari at this time for why these titles have disappeared. So the gaming world must wait and hope that something more interesting is in the works.

June 3, 2010 · Posted in Alert, Games, General  
    

After announcing the Worldwide Developers Conference less than six weeks hence, Apple also revealed the details regarding the Apple Design Awards this year. Apple has chosen to only award the ADA this year to applications on the App Store.

From the Apple Design Award website:

The Apple Design Awards 2010 recognize iPhone OS applications that demonstrate technical excellence, innovation, technology adoption, and quality.

All applications must currently be on the App Store to be eligible for an award. Nominations will be accepted until Friday, May 14 at 5 PM PDT, and you must be an iPhone Developer Program member to nominate apps. However, one does not need to be nominated to have a chance at winning.

There are no details regarding why Apple has chosen, after more than 10 years, to make the ADA exclusive to the iPhone App Store, and exclude Mac OS X applications as well as student applications.

April 28, 2010 · Posted in WWDC  
    

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