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	<title>iGame Radio &#187; PAX</title>
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	<link>http://www.igameradio.com</link>
	<description>The Original Podcast about Gaming on the Mac, iPod, and iPhone!!</description>
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		<title>iGame Chat: OnLive at PAX</title>
		<link>http://www.igameradio.com/2011/10/27/igame-chat-onlive-at-pax/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=igame-chat-onlive-at-pax</link>
		<comments>http://www.igameradio.com/2011/10/27/igame-chat-onlive-at-pax/#comments</comments>
		<pubDate>Thu, 27 Oct 2011 21:39:07 +0000</pubDate>
		<dc:creator>omaha</dc:creator>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[PAX]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[cloud gaming]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[mac]]></category>
		<category><![CDATA[OnLive]]></category>
		<category><![CDATA[podcast]]></category>
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		<guid isPermaLink="false">http://www.igameradio.com/?p=5706</guid>
		<description><![CDATA[The iGame Chat, PAX Edition: Interviews with notables at PAX Prime 2011. We talk with Brian Jaquet of the cloud-based game streaming service OnLive about how they choose games, their new iPad app, and Facebook integration. Plus, more!]]></description>
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		<title>iGame Chat: EVE Online at PAX</title>
		<link>http://www.igameradio.com/2011/09/20/igame-chat-eve-online-at-pax/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=igame-chat-eve-online-at-pax</link>
		<comments>http://www.igameradio.com/2011/09/20/igame-chat-eve-online-at-pax/#comments</comments>
		<pubDate>Wed, 21 Sep 2011 01:32:16 +0000</pubDate>
		<dc:creator>omaha</dc:creator>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[PAX]]></category>
		<category><![CDATA[CCP]]></category>
		<category><![CDATA[EVE Online]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Incarna]]></category>
		<category><![CDATA[interviews]]></category>
		<category><![CDATA[mac]]></category>
		<category><![CDATA[myths]]></category>

		<guid isPermaLink="false">http://www.igameradio.com/?p=5450</guid>
		<description><![CDATA[The iGame Chat, PAX Edition: Interviews with notables at PAX Prime 2011. We talk with Kristoffer Touborg, a lead designer for EVE Online, about Incarna, the Noble EXchange, and the myths of EVE Online.]]></description>
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		<title>iGame Chat: Tinkerhouse Games sounds off</title>
		<link>http://www.igameradio.com/2011/09/08/igame-chat-tinkerhouse-games-sounds-off/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=igame-chat-tinkerhouse-games-sounds-off</link>
		<comments>http://www.igameradio.com/2011/09/08/igame-chat-tinkerhouse-games-sounds-off/#comments</comments>
		<pubDate>Fri, 09 Sep 2011 00:32:46 +0000</pubDate>
		<dc:creator>omaha</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[PAX]]></category>
		<category><![CDATA[Current]]></category>
		<category><![CDATA[interviews]]></category>
		<category><![CDATA[iPad games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[The Airhornsman]]></category>
		<category><![CDATA[Tinkerhouse Games]]></category>

		<guid isPermaLink="false">http://www.igameradio.com/?p=5374</guid>
		<description><![CDATA[The iGame Chat, PAX Edition: Interviews with notables at PAX Prime 2011. We talk with Mark Jessup and Lane Daughtry of Tinkerhouse Games about their games and their ideas about game development.]]></description>
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		<title>iGame Chat: Runic reveals details of Torchlight 2 at PAX</title>
		<link>http://www.igameradio.com/2011/09/08/igame-chat-runic-reveals-details-of-torchlight-2-at-pax/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=igame-chat-runic-reveals-details-of-torchlight-2-at-pax</link>
		<comments>http://www.igameradio.com/2011/09/08/igame-chat-runic-reveals-details-of-torchlight-2-at-pax/#comments</comments>
		<pubDate>Thu, 08 Sep 2011 20:13:00 +0000</pubDate>
		<dc:creator>omaha</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[PAX]]></category>
		<category><![CDATA[interviews]]></category>
		<category><![CDATA[mac games]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[Runic Games]]></category>
		<category><![CDATA[Torchlight 2]]></category>

		<guid isPermaLink="false">http://www.igameradio.com/?p=5363</guid>
		<description><![CDATA[The iGame Chat, PAX Edition: Interviews with notables at PAX Prime 2011. We talk with Travis Baldree of Runic Games about the details of Torchlight 2 and when the Mac version will be released.]]></description>
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		<slash:comments>0</slash:comments>
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		<title>iGame Chat: Frima Studios at PAX with Shooter, Nuns</title>
		<link>http://www.igameradio.com/2011/09/02/igame-chat-frima-studios-at-pax-with-shooter-nuns/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=igame-chat-frima-studios-at-pax-with-shooter-nuns</link>
		<comments>http://www.igameradio.com/2011/09/02/igame-chat-frima-studios-at-pax-with-shooter-nuns/#comments</comments>
		<pubDate>Fri, 02 Sep 2011 17:41:25 +0000</pubDate>
		<dc:creator>omaha</dc:creator>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[PAX]]></category>
		<category><![CDATA[arcade games]]></category>
		<category><![CDATA[Frima Studios]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[iPad games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[podcast]]></category>

		<guid isPermaLink="false">http://www.igameradio.com/?p=5321</guid>
		<description><![CDATA[The iGame Chat: interviews with notables at PAX Prime 2011. We talk with Martin Brouard of Frima Studios about their latest game release for iOS, A Space Shooter for Free, and their upcoming game Nun Attack.]]></description>
		<wfw:commentRss>http://www.igameradio.com/2011/09/02/igame-chat-frima-studios-at-pax-with-shooter-nuns/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>iGame Chat: Game Bakers cooking up Squids</title>
		<link>http://www.igameradio.com/2011/09/02/igame-chat-game-bakers-cooking-up-squids/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=igame-chat-game-bakers-cooking-up-squids</link>
		<comments>http://www.igameradio.com/2011/09/02/igame-chat-game-bakers-cooking-up-squids/#comments</comments>
		<pubDate>Fri, 02 Sep 2011 17:02:31 +0000</pubDate>
		<dc:creator>omaha</dc:creator>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[PAX]]></category>
		<category><![CDATA[iPad games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[Squids]]></category>
		<category><![CDATA[The Game Bakers]]></category>
		<category><![CDATA[Tom Clancy]]></category>
		<category><![CDATA[Ubisoft]]></category>

		<guid isPermaLink="false">http://www.igameradio.com/?p=5317</guid>
		<description><![CDATA[The iGame Chat: interviews with notables at PAX Prime 2011. We talk with Emeric Thoa of The Game Bakers about their latest game, Squids, and about his decision to move to Indie game development.]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Mac/iOS games feature for The PAX 10</title>
		<link>http://www.igameradio.com/2011/09/01/macios-games-feature-for-the-pax-10/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=macios-games-feature-for-the-pax-10</link>
		<comments>http://www.igameradio.com/2011/09/01/macios-games-feature-for-the-pax-10/#comments</comments>
		<pubDate>Thu, 01 Sep 2011 23:01:27 +0000</pubDate>
		<dc:creator>omaha</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[PAX]]></category>
		<category><![CDATA[iPad games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[mac games]]></category>
		<category><![CDATA[PAX 10]]></category>

		<guid isPermaLink="false">http://www.igameradio.com/?p=5311</guid>
		<description><![CDATA[The PAX 10 this year showed the popularity of the Mac and iOS platforms, as 70% of the games showcased are in development for, or being ported to, Mac or iOS.]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Can Apple learn something from the Razer Blade?</title>
		<link>http://www.igameradio.com/2011/08/30/can-apple-learn-something-from-the-razer-blade/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=can-apple-learn-something-from-the-razer-blade</link>
		<comments>http://www.igameradio.com/2011/08/30/can-apple-learn-something-from-the-razer-blade/#comments</comments>
		<pubDate>Tue, 30 Aug 2011 18:21:23 +0000</pubDate>
		<dc:creator>omaha</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[PAX]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[laptops]]></category>
		<category><![CDATA[Macbook Pro]]></category>
		<category><![CDATA[performance]]></category>
		<category><![CDATA[Razer]]></category>
		<category><![CDATA[Razer Blade]]></category>
		<category><![CDATA[Switchblade UI]]></category>

		<guid isPermaLink="false">http://www.igameradio.com/?p=5279</guid>
		<description><![CDATA[Razer enters the world of hardware systems with their new gaming laptop, the Razer Blade, a high-end but thin laptop seemingly modeled after the Macbook Pro. Can Apple learn something?]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>iGame Chat: SRRN Games talks games as art, iOS games</title>
		<link>http://www.igameradio.com/2011/08/27/igame-chat-srrn-games-talks-games-as-art-ios-games/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=igame-chat-srrn-games-talks-games-as-art-ios-games</link>
		<comments>http://www.igameradio.com/2011/08/27/igame-chat-srrn-games-talks-games-as-art-ios-games/#comments</comments>
		<pubDate>Sun, 28 Aug 2011 02:15:34 +0000</pubDate>
		<dc:creator>omaha</dc:creator>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[PAX]]></category>
		<category><![CDATA[Archibald & Remus]]></category>
		<category><![CDATA[Ash]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[iPad games]]></category>
		<category><![CDATA[Monster School]]></category>
		<category><![CDATA[PAX Prime]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[SRRN Games]]></category>
		<category><![CDATA[tower defense games]]></category>

		<guid isPermaLink="false">http://www.igameradio.com/?p=5291</guid>
		<description><![CDATA[The iGame Chat: interviews with notables at PAX Prime 2011. We talk with the folks at SRRN Games about their iOS games and their concept of games as art.]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>iGame Chat: Telltale tells all at PAX 2011</title>
		<link>http://www.igameradio.com/2011/08/27/igame-chat-telltale-tells-all-at-pax-2011/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=igame-chat-telltale-tells-all-at-pax-2011</link>
		<comments>http://www.igameradio.com/2011/08/27/igame-chat-telltale-tells-all-at-pax-2011/#comments</comments>
		<pubDate>Sun, 28 Aug 2011 01:56:11 +0000</pubDate>
		<dc:creator>omaha</dc:creator>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[PAX]]></category>
		<category><![CDATA[Hector Badge of Carnage]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[Jurassic Park]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[Telltale Games]]></category>

		<guid isPermaLink="false">http://www.igameradio.com/?p=5281</guid>
		<description><![CDATA[The iGame Chat, PAX Edition: Interviews with notables at PAX Prime 2011. We talk with Josh Veloria of Telltale Games about Jurassic Park: The Game, the second episode of Hector: Badge of Carnage, and more.]]></description>
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		<slash:comments>0</slash:comments>
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