iGame Chat: OnLive at PAX
Check out our great interview with OnLive’s Brian Jaquet during PAX 2011.
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The Original Podcast about Gaming on the Mac, iPod, and iPhone!!
Check out our great interview with OnLive’s Brian Jaquet during PAX 2011.
Read more
We sat down with lead designer Kristoffer Touborg of EVE Online to talk the ins and outs of the latest update to this space sandbox MMOG, Incarna, and the upheaval that resulted from the launch of their in-game store.
We also had a chance to talk about the myth that EVE Online is too difficult to play, or that everyone hates you while playing it, and dispel those rumors with some more concrete information and facts.
We sat down with Mark Jessup and Lane Daughtry of Tinkerhouse Games at a booth in a little-known restaurant hidden away at PAX Prime 2011. This booth was their Booth, with quiet to boot. Tinkerhouse Games has released Current, what one might call a match-3 shooter, as well as a clever app called The Airhornsman, and are working on a children’s app called Monster Orchestra. We talk with them about their games, their philosophy about development, and why they left the traditional game dev scene to work on mobile game development.
Time to finish up our series of interviews from PAX Prime 2011, so we’re skipping this week’s weekly podcast to post up a few more PAX iGame Chat podcasts. First up is a great interview with Travis Baldree of Runic Games chatting us up about Torchlight 2. We talk about the changes between this multiplayer game and the original single-player, Torchlight, released 2 years ago.
We also talk a brief bit about where the plans for the MMOG are, and when the Mac version will be released.
UPDATE: Frima got back to me with a great screenshot, and a couple of corrections, including that they are the developers of the Facebook version of Pocket God.
Frima Studios, developers of the Facebook version of Pocket God, have a new quirky game up their sleeves. A Space Shooter for Free is the iOS version of their PSN arcade game A Space Shooter for Two Bucks. Showing the game off at PAX Prime last weekend, Frima talked to us about this arcade game in detail, complete with an arcade cabinet to play it. Also, a hint at their new tower defense game for iOS, Nun Attack (which Frima likes to call a “Tower Offence” game), featuring a team of covert nuns. Nun booth babes, FTW!
Audrey Leprince and Emeric Thoa have spent the past decade or so working with Ubisoft on Tom Clancy games, among other console games. But the lure of the mobile smartphone has brought them to the dark side. With the creation of The Game Bakers, they are now developing high quality mobile games where players experience an extra layer of depth and narration.
We spoke to Emeric at PAX Prime, where they were showing off their latest game, Squids. This clever and graphically rich game for iOS has players pulling on the squids’ tentacles to maneuver them through their environment as they seek to defend their world from invading evil crabs and snails.
Every year since 2008, a panel of game industry experts have selected ten Indie games from among dozens to be showcased at PAX as a selection called The PAX 10. These ten games have, in some way, shined in gameplay mechanics, design, audio, graphics, etc, and deserved to be showcased.
This year’s PAX 10 showed the popularity of the Mac and iOS platform. Six of the ten games were either developing their game for platforms that included Mac and/or iOS, or were in the process of porting their already released game over. A seventh is waiting for the Mac version of his game engine to be released (Unreal Engine 3).
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The Razer Blade, Razer’s entrance into the world of hardware systems, was announced last weekend. Not content to produce peripherals, Razer has created what they call the “World’s First True Gaming Laptop”. Measuring at 0.88 inches thick and less than 7 lbs, the Razer Blade is intended to be a light weight machine despite the 17 inch wide screen. And it may just be Apple’s lesson in high-end gaming for laptops. Read more
We talk with Tyler Carbonne and Mike Odem of SRRN Games about Archibald and Remus: Minor Lords, an iPad game coming out soon. Archibald and Remus will be a freemium game that includes in-app purchases, some of which are quite amusing. We also talk about Monster School, a tamagotchi style game geared towards kids, the work they are doing on the sequel to Ash (their first big hit) and hints of a game to come.
We had a great conversation with Josh Veloria of Telltale Games. iGame Radio’s Omaha Sternberg talked with Josh about the soon to be released Jurassic Park: The Game, the recently released episode two of Hector: Badge of Carnage, and touched upon the recently signed Walking Dead. Also, Josh hints at new projects for 2012.
Unfortunately, we won’t be able to give you any feedback about Jurassic Park: The Game. Despite the fact that Telltale had demos running at PAX Prime, the only peripheral to interact with the game was an Xbox 360 gamepad. One wonders why Telltale would use such a device for a game that will be running on machines that will be using keyboards and mice, but there you go.
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