More than 50% iPhone/iPod Touch Users haven’t moved to 3.0
That’s one of the biggest pieces of news to come of out yesterday’s iSee the Future and it’s iPhone panel at Casual Connect casual game’s conference. Panelist’s, including Brian Robbins of Fuel Industries, Kyu Lee of Gamevil, Tom Hubina of Amplified Games, and John Grotland of Oberon Media/I-play, agreed that a large proportion of users of the popular Apple mobile devices had not yet moved over to the 3.0 upgrade, although the actual numbers varied.
For example, one panelist stated that 80% of iPhone users had upgraded, but only 18% of iPod Touch users had. Another panelist said that the conversion rate he saw was about 50/50 for both devices. All believed that it would be some time before any application, game or otherwise, would require the use of the 3.0 upgrade.
Panelists also discussed the downward trend towards $0.99 pricing on the App store. They agreed that the average pricing on the App Store was $2.39, but felt that the pricing was pushed down due to a large number of poor quality applications and games and a trend towards low pricing to push applications up the ratings chart first.
Methods discussed to survive the $0.99 trend included releasing a smaller version of one’s game with limited features first, then if successful, releasing a larger version with a higher price. However, all panelists said that it was too early in the App Store’s life cycle to figure out the economic trends of its pricing structure quite yet.
Panelists discussed monetization, and universally agreed that advertising could not just be “slapped on”, as one panelist put it. If a developer’s game is played in less than one hour, for example, than advertising could not be a monetization tool. They also felt that applications should move away from CPC advertisement and start using CPM advertisement. Lastly, a call for more diversity in advertisement was made. One panelist complained that so many ads seemed to be for other people’s applications.
Finally, panelists created a wish list for Apple to review for the next App Store upgrade. It included ranking apps by revenue rather than sales, peer pricing (creating several pricing tiers), allowing free app to full app unlocks without taking the user out of the game, and a forum for consumers so that user to user support can be provided.








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