Editor’s Note: Our intern Ben Heindel is ending his time with us. But before he goes, we thought we’d post one of the articles that he wrote as a guest column. This is in response to the interview given by Gabe Newell of Valve Software, in which he stated that he was interested in employing a game system where payment was based more on how good players are to each other, rather than the value of the games themselves.
Would you want to pay more for not being fun to play with? Valve Software founder Gabe Newell, in an interview with Develop Online, talked about a concept for how to set up a new purchase system to reward kinder players with discounts and even free games, and hamper annoying players or griefers by forcing them to pay more or even make them pay to use other features of the game that are normally free. Really this sounds great but the chances for problems to crop up are quite numerous.
Would the execution of this system be worth it for Valve to implement it at this time? There are a few ways that this could be executed. It could be an automated process based on how quickly people leave after you showed up in the game or on your profile views or something along those lines. But any automated system can and will be abused after people do the number crunching and find out the conditions. Maybe Valve could go the route of a ranking or point system, allowing the players to decide who is good and who is bad with votes and such. But once again there is the same issue of abuse, but this time it is cranked up to 11 with an overall inability to save customers from being raided by the same trolls that they are trying to avoid.
Will Valve or other companies connected to Steam expect this plan to create a steady form of income compared to the current model? With the possibility of free games on a larger scale, smaller developers will see a falling out in income to support their projects. In the case of larger publishers, they probably won’t be very happy about having their games prices lowered for various people who just happen to be good in their little community. Also, if Valve starts increasing the charge for certain games then gamers will turn their money elsewhere instead of paying through Steam. There will also be the people who do get the benefits being the litmus test for who are Steam’s “best community members” which may make a wider slash in the community then the Marianas Trench. With the added power, some players may get very arrogant, turning them into less likable individuals…all the while, others will keep these players up there regardless of if they are still as likable as they were before for personal reasons. This may cause the general gamer population to look at these players as the kind of person the Steam community likes, making them avoid steam and move to another platform of distribution.
Another issue that could occur might come from personal attacks. There are many kinds of communities that may use this as an excuse to attack people that they don’t like. There is the side of communities that believe in very specific rules, whether its immature communities that think everybody are jerks to uptight communities that don’t believe in that whole “playing the game for fun” business. Then there are the individuals who take many games too seriously; attacking players en-masse would cause a massive chance of collateral damage of people who just want to have fun playing the game.
Overall this seems in the same vein as trying to keep everybody equal; in theory it sounds like a great idea but there will always be someone to make it a pipe dream, only looked upon with positive light by the top leaders and bright eyed teenagers who don’t look at the plan hard enough. At its worst Valve would be playing Teacher to everybody in its community; rewarding good kids and tattle tales with treats and gold stars and giving the bad kids and misunderstood kids time outs and making them stay in from recess. There are times when the conventions of industry need to be challenged, there are places where it requires major overhauls to get it into order. This is neither the time, nor the place, to try.
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