Avadon dev diary outlines big changes in game mechanics

September 10, 2010 · Posted in Games

Avadon: The Black FortressSpiderweb Software’s Jeff Vogel has jotted down another developer diary in his ongoing development of Avadon: The Black Fortress, his next and new game for the development studio. Avadon will have some significant differences from previous game series Geneforge and Avernum.

For example, previous games have used a skill-based system, which means that all classes can use all skills available. But Avadon will “throw all that out the window.” There will be four unique classes with their own set of skills that don’t cross-over: Blademaster, Shadowwalker, Shaman, and Sorceress. Also, because your party will consist of three members (you and two NPCs) and all party members will be a different class, there will always be one class missing.

Healing and combat will be handled differently as well. Vogel says he is being inspired by Dungeons & Dragons and Dragon Age on this one. The goal will be to effect as much damage as possible to your opponent and obtain healing mostly from spells through your shaman and potions. So combat tactics become more key.

There are many other interesting changes that I think will make the game different and fresh, and I’m looking forward to trying it out. Check out the entire article for the details.

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