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[Podcast] Ep 103: Tales of Monkey Island, WWDC, HTML5 touch gaming, 5% tax on your iPhone?

 

What’s inside this episode:

  • A review of Tales of Monkey Island, part 1 for the Mac by TellTale Games. A point-and-click adventure game of swashbuckling fun, danger on the high seas, talking demonic skulls, and manatee bile. Wait…what? And more visual bugs than you can stick a cutlass through.
    Tales of Monkey Island

Show Notes:

  • Omaha Sternberg and Corey Tamas of MacGamer talk about the WWDC, the imminent announcement of the iPhone 4G, and the potential new games we might see on the iPhone and iPad.
  • Aspyr is looking for Mac game developers for a new AAA title that they are bringing to the Mac from the PC. No one knows what it is yet, but Omaha and Corey make their guesses. What’s yours?
  • Hand of Greed released an HTML5 web demo for the touch screen of their game, first of it’s kind. Check it out!
  • NPD reported that 4% of gamers play in the Extreme Gamer category…48 hours of gameplay a week. Can you work and play that much?
  • Looking to buy an iPhone or iPad soon? If the FTC has it’s way, you might just be paying 5% extra…to save newspapers.
  • Jeff Vogel of Spiderweb Software talks about the inspiration for his new game, Avadon the Black Fortress. One word. Psychosexual.

Music Notes:

June 4, 2010 · Posted in Podcasts  

Comments

2 Responses to “[Podcast] Ep 103: Tales of Monkey Island, WWDC, HTML5 touch gaming, 5% tax on your iPhone?”

  1. BobbyWatson on June 7th, 2010 5:01 am

    Currently listening to the Tales of Monkey Island review, and one thing struck me: using the arrow keys (or WASD) is very convenient, but Guybrush does walk slowly. To make him run, press the Shift key at the same time. It’s not perfect (the player has to release the key when changing screens), but it works much better.

  2. omaha on June 7th, 2010 8:27 am

    Thanks very much for the info. I’ll mention it in the second part of the review this week!