League of Legends competes on the Mac
Riot Games has announced a collaboration with Transgaming to bring League of Legends, a fast-paced strategy-action MMOG, to the Mac. Launched in October 2009, League of Legends is a session-based fighting game with no persistent world to explore. Combat occurs in the Fields of Justice, where you can choose from a variety of Summoners to do combat with. In a way, it reminds me of Pokemon, to be honest. However, there are RPG elements to the game as well, in that you can level up your Summoners over time.
The game will be free to download, but here’s where I ran into a bit of a confusion. The developer’s gotta make money somehow, right? So how does Riot games do that? Apparently, this is not so clear cut, as they launched the game a bit early, and some features of the game have since been removed and placed into a premium game pack available for purchase for $29.99.
There is also a game store, but unless you have registered with the developer (which is free) you have no idea how much items are in the store, or what impact those items have on gameplay. You can get an idea through the support section of the site…there is a PVP.net store FAQ, and there is an indication that the store sells Riot Points which I would assume can be used to purchase faster upgrades, etc. Riot points, based on other FAQs I’ve read, also show up in regular gameplay.
There are no system requirements as yet, but the game is set to release for the Mac later this summer.


















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