Hand of Greed an exercise in patience

Hand of GreedAppular announced today the release of Hand of Greed: Dodge the Blade for the iPhone. Players must gather coins and gems while avoiding the spiraling blades or swinging guillotines about them. A cut spills blood onto the screen, but picking up a ruby will heal you. Gather everything on the screen before you lose all of your health or the time runs out.

There are 50 levels to experience across five different environments. High scores and achievements can be shared across the OpenFeint network. You can get the game for $0.99 on the iTunes App Store. To get an idea of gameplay, check out the trailer below.

April 23, 2010 · Posted in Games   
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6th Year Anniversary sees CoH: Dark Mirror launch

CoH issue 16 screen 2NCSoft has announced that City of Heroes will see Issue 17 launch on April 28th, which is curiously also the 6th anniversary of the game. Issue 17: Dark Mirror will see updated visuals courtesy of Ultra Mode, plus new story arcs, player emotes, Mission Architect additions, and the introduction of animated tails among other features.

Ultra Mode offers dynamic shadows, screen-space ambient occlusion, and dynamic environment reflections (including planar reflections and environment mapping of reflective surfaces) to those with higher-end graphic cards. Features can be enabled in the graphics menu options as desired.

New content includes four new story arcs for villains and heroes which will key into new enemy in this issue, as well as updates to current arcs, such as the Silver Mantis Strike Force and the Positron Task Force. There will also be new badges and new player emotes…though there’s no current detail about the player emotes.

Along with new maps, monsters, and the ability to animate tails properly, this issue looks to be real fun. Get more details over at the City of Heroes website.

April 23, 2010 · Posted in Games   
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PETA barks, no one jumps

Mafia WarsA recent addition to the popular Zynga game Mafia Wars has caused PETA no end of concern. The popular social game that involves committing acts of violence for players to create their criminal empires is now including animals as a new combat item class for use in fights and robbing. Though all animals currently in the game will be converted into this new combat class, Zynga highlights that they are releasing two Limited Edition animals on the Marketplace: an African Lion and Pit Bull.

And here is where PETA is having their problem. From their blog, a representative of PETA states:

Sure, it’s just a game, but perpetuating the image of pit bulls as fighting machines is reckless and wrong. It is particularly troubling in light of the recent U.S. Supreme Court decision that struck down a law banning the distribution of videos glorifying such cruelty to animals. Pit bulls already face a public relations battle and are the most abused breed of dog. PETA’s fieldworkers see pit bulls in horrific conditions every day. They are frequently kept chained or penned, they are taunted and trained to be aggressive, and they are beaten and starved—sometimes to death.

No mention is made of the African lion or any other animals, though in their plea for members to contact Zynga, they do ask “…to leave animals out of Mafia Wars.” A perusal of the comments made on the PETA site show an interesting focus on the need to boycott the game because “…dogs are living creatures and should be treated as such and not as part of arsenal.” We wonder when human beings stopped being living creatures…or perhaps it is okay with this particular commenter that they be treated as part of “an arsenal”.

Regardless, the real question revolves around whether depictions of dog fighting, or animal fighting in general, would encourage such activities in the real world. And, frankly, we just don’t see a casual player engaging in an afternoon of Mafia Wars suddenly realizing, upon using the Pit Bull in a fight, that, wow, they could do this for real and how much fun it might be to watch two living creatures tear their guts out and bleed on the floor.

(Via GamePolitics)

April 23, 2010 · Posted in Games, General   
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[Podcast] Ep 98: Ebert’s Opinion; Warships; Inotia 2; Grand Chase Lite

 

What’s inside this episode:

  • A review of Warships: Sea on Fire by I-Play. Hey, you sunk my battleship! Great concept, but does it play out that way on your iPad? Listen and find out.
  • And a review of Grand Chase Lite by Ntreev, the free iPhone version of the free to play MMORPG. Sometimes, you get what you pay for.
  • Plus, a review of Inotia 2: Wanderer of Luone, by Com2uS. The sequel to Chronicles of Inotia: Legend of Feanor, even more content and graphics for your iPhone. Which means even more for you to have to look for on your iPhone. And those monsters…a farmer’s dream, a gamer’s nightmare.
    Inotia 2 Ranger

Show Notes:

  • Omaha Sternberg and Corey Tamas of MacGamer talk about Roger Ebert and his “get off my lawn” column about games and art.
  • Gizmodo and the iPhone…nothing to do about games, but whoa, are they in trouble?
  • With all those iPhone and iPad games coming out, bet you don’t know about the cool Mac games released just this week! Omaha and Corey chat about them.
  • Valve, Steam, and the Mac. Yep. It’s almost the end of April. So where’s our Steamin’ Mac??
  • Corey calls out fellow writer Tom Herring on We Rule.

Music Notes:

April 22, 2010 · Posted in Podcasts   
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Virtual Programming’s new tease

Virtual ProgrammingMacGamer isn’t the only one who gets little tidbits of news about an upcoming Virtual Programming game. We received this image from VP today via a super secret confidant (the only name he would give us was “Intarwebs”) and the hint that we should all be thinking back to GDC in March. Based on that, the first image at MacGamer, and something that Corey says during the podcast we just finished recording (and will be posted later today), I’ve figured out what the game is.

Do you know? Post your theories in the comments below!

April 22, 2010 · Posted in Games   
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Aspyr releases Star Wars classics for digital download, retail

Star WarsAlong with the announcement of Secret of Monkey Island: SE, Aspyr has also announced the immediate availability of classic Star Wars titles for both retail and digital download.

Star Wars: Knights of the Old Republic, Star Wars: Empire at War, Star Wars: Jedi Knight: Jedi Academy, and Star Wars: Jedi Knight II: Jedi Outcast have all been updated to the latest version of the game, and upgraded with bug fixes, support for 10.6, and to run natively on Intel Macs. In addition, multiplayer for all Jedi titles has been updated and will also run natively on Intel Macs.

Fans can pick up the games via digital download immediately. Alternatively, retail bundles of these games are also available. Star Wars: Jedi Knight Gold Pack includes both Star Wars: Jedi Knight: Jedi Academy and its sequel Star Wars: Jedi Knight: II: Jedi Outcast available on one disc for $29.99. Star Wars Mac Pack includes the RPG game Star Wars: Knights of the Old Republic and the strategy title Star Wars: Empire at War for $49.99.

In addition, Aspyr is running a sale wherein if you purchase Star Wars: The Force Unleashed: Ultimate Sith Edition for the Mac digitally, you’ll get an additional %20 off any other Star Wars game.

Minimum system requirements for all four games:

  • Mac OS X 10.5 (10.6 support included)
  • 1.8 GHz or faster Intel Mac
  • 512 MB or higher
  • 665 MB free disk space
  • ATI Radeon X1600/NVidia GeForce 7300
  • 128 MB VRAM

Star Wars: Knights of the Old Republic and Star Wars: Empire at War are each $29.99 for digital download. Star Wars: Jedi Knight: Jedi Academy and Star Wars: Jedi Knight II: Jedi Outcast cost $19.99 each.

April 20, 2010 · Posted in Games   
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Secret of Monkey Island: SE launched today from GameAgent

Secret of Monkey Island: SESecret of Monkey Island: Special Edition for the Mac was announced back in March, and we’ve been eagerly awaiting it since. Well, wait no longer, because the game is now available for downloadfrom Aspyr Media on the GameAgent download service.

The game brings the original version from 1990 redone for the modern audience. The art-style has been re-imagined, hand-drawn for animation-level quality, but you can still hot-swap seamlessly between the modern visuals and the classic mode for the original artwork. The score has been re-mastered as well, with a full orchestra, as well as complete voice-overs using the original Monkey Island franchise cast.

There are a couple of new features to the game as well. A new game interface and control set promises to be more intuitive. Also, they have introduced a new in-game puzzle hint system.

Minimum system requirements:

  • 1.8 GHz or faster Intel Mac
  • Mac OS X 10.5 or later
  • 512 MB or higher
  • 2 GB free disk space
  • ATI Radeon X1600, NVidia GeForce 7300
  • 128 MB VRAM

Secret of Monkey Island: SE is available for digital download now for $9.99 from Aspyr Media.
Secret of Monkey Island Secret of Monkey Island

April 20, 2010 · Posted in Games   
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An Open Letter to Roger Ebert: Are Games Art?

Dear Roger,

I recently noted that you had revisited the concept of video games as art in a column you penned for the Chicago Sun Times. I read the column, and I have a few comments to give you in response to your article.

In order to do so, I’d like to use, by way of illustration, a trip that my husband and I took a few years ago to the Seattle Art Museum as an example. While walking through the various rooms filled with sculptures and paintings, we came upon this one white canvas painted…white. I looked at it rather confused, and then joked to my husband that it was a white canvas.

He immediately launched into a long blathering about how important this work was, that it was a culmination of a whole genre of paintings that had reached this perfection of simplicity, and on and on.

I looked at my husband, and said, “It’s a fucking white canvas painted white.” I obviously did not “get it”.

And so, I say to you, Roger…you don’t “get it”. And that is all right. But when you try to tell everyone else that they shouldn’t “get it”, and are fools for trying to, then you’ve stepped over that line you shouldn’t cross.

Because art is indeed in the eye of the beholder. Art isn’t just about the expression of an idea through emotion. It is also about the reception of that idea through emotion by those experiencing the artwork. The number of people who actually experience an emotional response because the idea that the artist wanted to express had been conveyed determines the ratification of the artwork. In other words, the more people who consider it art, the more “art” it is.

By that definition, it is no wonder that you don’t consider games to be art. How can you? You haven’t played them. To you they are but summarized text on a screen. They are a few words that someone on a video mentioned. You don’t know something is art by the fact that you know it exists. You have to experience it.

I doubt that you would be willing to experience the world of video games to see that some of them are works of art. However, if you were, here is a list that I would give you to start out with:

Bioshock: Bioshock is a game of despair born from the madness of genius. The art of the game in my opinion is less in the visuals than in the audio. Listening to voices of the characters in the game gives you a story of an idyllic 50′s life merged with an insanity laced with despair. You begin the game following the voice of the one character you think will help save you, only to discover it is the one character who represents the madness of everything. And, still, there is a bit of hope in the little sisters…but only if you work against your own selfish best interests. Sound like a Pulitzer Prize novel?

Braid: you actually brought Braid up as an example. You dismiss the idea of learning anything by going back in time to correct your mistakes, and snidely state that the prose is on the level of “a fortune cookie”. While I’ve read prose far worse that is not only published but given critical acclaim, I won’t state that the prose in Braid is, or is meant, to receive acclaim from any dusty critic in a University (or 20th century newspaper column). It is, however, vague enough to make you think along with the gameplay about the past (and the future). Players have interpreted the prose to mean many things, up to and including a commentary about the creation of the atomic bomb. BTW, Roger, would you consider Shakespeare to be art? If so, I think you should reevaluate your thoughts about “quality prose”.

Machinarium: Machinarium is, in my ever so humble opinion, a compilation of extraordinary artwork and beautiful sound. I listen to the soundtrack regularly…it is a zen experience. The artwork is a futuristic steampunk industrial world where only robots live. There is nothing artistic about the gameplay. The puzzles of the game are fun, and sometimes quite difficult, but nothing unusual. But playing the game is a pure delight, and creating a story in your own mind based on the intensely intricate visual art and beautiful music is wonderful and evocative.

Now, obviously, not every game is art. Just so, not everything you see in the cinema is art either. I don’t know anyone who considers “Snakes on a Plane” to be art. But “Dr. Strangelove” is a fantastic piece of artistic satire.

In fact, I would not consider most games (or most cinema) to be art. But just like in any other form of artistic expression, be it books, paintings, sculpture, poetry, theater, cinema, or music, there are some games that rise to the top, as it were, and convey an idea through emotion that really drives home that idea. And these games should not be discounted, just because you still seem to think of “games” in your mind as “events of competition with goals that people engage in”.

I do hope, Roger, before you die, that you have the opportunity to try out a game that will express an idea to you in a way that engages you emotionally, that gets you to really think about something. I still do hold out hope.

Hmm. Maybe that would make for a great game?

Sincerely,

Omaha Sternberg
Host, producer, editor
iGame Radio podcast and blog

April 19, 2010 · Posted in Games, General   
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The Chronicles of Riddick available today

Chronicles of RiddickVirtual Programming has announced the availability of The Chronicles of Riddick: Assault on Dark Athena today. The dark and violently visceral single-player FPS now includes six online multiplayer modes, including the unique Pitch Black version. The game follows Riddick from Escape from Butcher Bay through survival on the dreaded mercenary ship Dark Athena.

The game also features the voice work of Vin Diesel, returning as the voice of Riddick, as well as Lance Henriksen, Wade Williams, William Morgan Sheppard, and Michelle Forbes who voices Riddick’s chief adversary on the Dark Athena, Captain Revas.

Using stealth and action, the player as Riddick must survive the merciless crew of the mercenary ship Dark Athena, composed of cyborgs controlled by the captain and her first mate. The game features many of the signatures of the Riddick series, including Vin Diesel’s snappy one-liners.

The game is currently available for $49.95 (£39.95 in the UK and €39.95 throughout Europe).

Minimum system requirements:

  • Mac OS X version 10.6.3
  • 2.16GHz Intel processor
  • 1GB RAM
  • 256MB video card (GeForce 8600, Radeon 2400HD or newer)
  • 12GB of hard disk space
  • an Internet connection for product registration.

Chronicles of Riddick Chronicles of Riddick

April 16, 2010 · Posted in Games   
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GDC Online adds iPad, iPhone development summits

GDC OnlineOrganizers of this October’s GDC Online Game Conference in Austin (formerly known as GDC Austin) have announced additional summits for game development aficionados everywhere. The third iPhone Games Summit (started in 2009…we wonder if someone at GDC Online can count) will bring together “top game developers from around the world to share ideas, best practices and discuss the future of this revolutionary platform”. The summit will focus on business and marketing strategies, micro-transaction strategies, and understanding of the iPhone 4.0 operating system and beyond.

This is a two-day event, October 5th and 6th, with the second day paired with the iPad Game Summit. This summit will provide “key business learnings to top technical takeaways from developers already surging to major success on this already extremely competitive format platform”.

GDC Online 2010 takes place at the Austin Convention Center in Austin, Texas from October 5th to the 8th. More information and registration can be found at the GDC Online website.

April 16, 2010 · Posted in GDC, General   
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