Episode 73: Interview with Michael Agustin of Gendai Games

 

GameSalad

Today’s episode is an interview I did with Gendai Games’ CEO Michael Agustin. Gendai Games’ first product is GameSalad, an application that allows one to develop an iPhone game without having to learn any programming languages. We talked about Gendai Games, what GameSalad is and what it can do for people, what the MarketPlace will be, and what other ideas Gendai Games has on the horizon. Screens below!

GameSalad04 GameSalad01 GameSalad03 iPhone02
April 16, 2009 · Posted in Podcasts  
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iGame Radio Gaming the IGF 2009, part 2 posted

 

Part 2 of Gaming the IGF 2009. Includes an interview with Michael and Auriea of Tale of Tales, developers of The Graveyard, a finalist in the Innovation Category. Also, I interview Daniel Tabar of Data Realms, developer of Cortex Command, who won the Technical Excellence and Audience Awards at the IGF.

April 13, 2009 · Posted in GDC, Podcasts  
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Game Review Edition 5

 

This week I’ve reviewed a nice selection of games, from a AAA title to casual, to a couple of iPhone games. I reviewed Prince of Persia: The Two Thrones by Transgaming, My Tribe by Grubby Games, Buggled by Aspyr Media, and SoulTrapper by Realtime Associates.

And just as a reminder to everyone, the iGame Radio feed has moved to Feedburner. So change your feed over. I’m still in the process of working on the correct 301 redirect for it (Ruby on Rails is not gentle to me, oh no).

April 2, 2009 · Posted in Games, Podcasts, Reviews  
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