EV Nova Goes Universal

Ambrosia Software announced today that they’ve updated EV Nova, their space-based strategy shooter, to include a Universal Binary so now everyone can blast away in space. The update also includes some bug fixes and compatibility with MacBook and MacBook Air systems with an Intel GMA X3100 video card.

EV Nova is the third game in the Escape Velocity series, thrusting you into a sprawling universe dominated by a myriad of warring factions, each sharing a common bond, but so philosophically different as to make conflict inevitable. Wait, wouldn’t that really describe just about any large group of sentient beings, though?

Common Bond: We all breath air.
Philosophical difference that makes conflict inevitable: we each believe that the other should be dinner.

Ummmmmm…..

December 30, 2008 · Posted in Games   
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Brainpipe: Timothy Leary’s brain on a Mac!

From the dudes who brought you Weird Worlds: Return to Infinite Space comes the newest entry from Digital Eel…Brainpipe! A game “about transcendentalism, unhumanity, ganglia, and Jonathan Winters”. It is a game that answers the question, “If Timothy Leary had designed a computer game, what would it look like?”

Unfortunately, the publisher, Shrapnel Games, doesn’t feel it answers the question, “Why do drive-up ATMs have Braille keypads?” I’ll answer that one…because stupid banks rip out walk up ATMs, requiring those of use without cars to use the drive-up ATMs.

But I digress.

As you play Brainpipe, you will swoop through glowing neon tunnels while collecting glowing glyphs and avoiding dangers that will shatter your psyche and unleash the dreaded brain drain–whereupon your skull implodes. Now we know what happened to Timothy Leary.

The game is available for Windows users now, but a Mac version is promised very shortly, and this is one publisher you can count on to come out with a Mac version in a realistic short period of time (not shortly=about a year). You can get more info about the game on the game page, and save your pennies for the $14.95 to grab it once it’s available.

December 24, 2008 · Posted in Games   
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Best App Ever Awards for the iPhone Includes Games

The 2008 Best App Ever Awards, sponsored by 148Apps.com, includes a bunch of game categories as well. Categories include Best Game Ever, Most Innovative Game, Best Game Port, and Best Casual Game. You can go onto the site and nominate games yourself (as well as other apps) and see what has been nominated. Winners will be announced on January 7th at the Macworld Expo.

December 19, 2008 · Posted in Games   
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Hudson Entertainment Drops a Lode

I met the folks at Hudson Entertainment at PAX this year, and got a chance to look at their games, including iPhone games. Well, they’ve also chosen to support the earlier iPods as well, and have just released Lode Runner. This is a classic action puzzle game, in the mode of Donkey Kong and Mario Brothers. The game is available on iTunes right now for $4.99, and can be played on the iPod nano (3rd and 4th generation), iPod classic, and iPod (5th generation).

December 18, 2008 · Posted in Games   
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Don’t tell the job recruiter you play WoW…

…because you may not get the job. This according to a poster in the forum f13.com. Apparently the poster was at a job interview, and the recruiter told him that he was specifically told to filter out candidates that play World of Warcraft.

Anyone been experiencing this problem?

December 17, 2008 · Posted in General   
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Why can’t they bring these to the Mac?!

Since the iPhone’s release, we’ve seen an ever increasing number of games developed for it. This all good. But recently I’ve been seeing games that, frankly, I have to ask why aren’t they being developed for the Mac too? Case in point: Konami so going to be launching released Metal Gear Solid 4: Guns of the Patriots, Dance Dance Revolution S Lite, Frogger and Silent Hill: The Escape.

Metal Gear Solid 4?? On the iPhone? I mean, c’mon folks, it’s not exactly a gaming machine for a FPS. I don’t know who to be more irritated with, Konami for ignoring the Mac, or Apple for continuing to develop OS X without optimizing it for gaming.

December 17, 2008 · Posted in General   
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And you didn’t even have to wait for the other shoe to drop…

That didn’t take long. It was only, what, two days ago that Bush decided to have his surprise visit to Iraq to let everyone laud adorations upon him? And what he got was shoes thrown at him. Now you can do it too.

Bush’s Boot Camp

December 15, 2008 · Posted in General   
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Call of Duty: Modern Warfare 2 announced

According to MTV Multiplayer, Activision|Blizzard (there’s something so very wrong about that mashup) have announced a bunch of games in the works, among them Call of Duty: Modern Warfare 2. I’m hyped about that. Call of Duty 4: Modern Warfare rocked big time, and I would really, really like to see its sequel brought about to the Mac as well (you listening, Aspyr?).

December 9, 2008 · Posted in General   
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InstantAction Provides Permanent Freedom

For those of you who play InstantAction games by GarageGames, according to the IA blog, Rokkitball, Galcon, and all the maps on Marble Blast Online, ThinkTanks, and ZAP have now been unlocked for unlimited free plays. If you had purchased an ActionPass as an early adopter never fear…you get access to 3 unreleased private betas. Yummy!

December 9, 2008 · Posted in Games   
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uDevGames 2008 contest is on!

I had been hearing about this from back in September as a possibility, but hadn’t heard much since then, and was unable to keep up with the forum thread on iDevGames. I’m happy to announce that the uDevGames contest is a go!

For those of you unfamiliar with the uDevGames contest, in a nutshell developers create a game from scratch to complete in three months. Then games submitted to the contest are voted on by peers and the public at large. Prizes are awarded, and games are demonstrated at the MacWorld Mac OSX Arcade.

The official start of the contest was December 2nd, but the registration deadline isn’t until January 18th, so you’ve got plenty of time if you want to enter the contest. There is a small entry fee. Your game and source code have to be entered by March 2nd, and voting begins on March 3rd. We’ll know who wins on March 12.

This is a damn fine contest that really helps out the community. Not only does it allow both newbie and veteran coders and artists to stretch their potential, but all source code (that isn’t commercial, say, from a commercially used game engine) is then published to the community.

December 9, 2008 · Posted in General   
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